22 NOV 2013 by ideonexus

 Sid Myer's "Civilization" as an Educational Tool

[Kurt D.] Squire has studied middle school kids who played Civ3. He found that some students who were able to spend the hours needed to learn the game began to identify “rules” by which history progressed; rules that apply to such issues as resource allocation, the tradeoff between aggressive military expansion and diplomacy, and technological exchange among societies. Weir, who had college juniors and seniors playing every day for three weeks in a summer course, says some of the game sce...
  2  notes

Perspectives from a selection of Professors who use the game to teach history, be it the trade-offs in growth, the way modern culture colors the portrayal of history in the game, and the way the game allows for speculation about alternative histories.

01 JAN 2010 by ideonexus

 The Political Generation Gap White-Majority Seniors VS No...

"The future of America is in this question: Will the Baby Boomers recognize that they have a responsibility and a personal stake in ensuring that this next generation of largely Latino and African-American kids are prepared to succeed?" contends Stephen Klineberg, a sociologist at Rice University in Houston, who has studied the economic and political implications of changing demographics. "This ethnic transformation could be the greatest asset this county will have, with a young multilingual,...
Folksonomies: future shock
Folksonomies: future shock
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These two demographics have competing needs. Seniors need social safety nets, while underprivileged youths need educational benefits. The youths bare the tax burden of having to pay for the white-seniors' social security, but the seniors have a responsibility to the future of America by providing a healthy educational start to its youth.