16 APR 2018 by ideonexus

 There is No "Pokemon Gap"

While educators debated whether children learn to read best through drill-and-practice phonics or "whole language" instruction, Nintendo was, quite informally, teaching a generation of children how to read. Pokemon also taught children how to analyze and classify more than 700 different types of creatures through trading cards that were dense with specialized, technical, cross-referenced text. Gee would later call Pokemon "perhaps the best literacy curriculum ever conceived." He offered the o...
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16 MAR 2014 by ideonexus

 The Nintendo Effect

Technology can play an important role, but we haven’t had the time or wherewithal to explore it fully. I’m waiting for a breakthrough process, which I think may happen in mathematics. The people at Nintendo figured out billions of dollars ago that you pull kids in, you get them engaged, and that’s the model: engagement of intensive focused effort. The result is rapid incremental development of new skills and capabilities. These kids operate at a speed and accuracy level unheard of outsi...
Folksonomies: education gamification
Folksonomies: education gamification
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Nintendo has tapped into the secret of keeping kids engaged for hours.