10 MAR 2017 by ideonexus

 Gamification Hand Mechanic

Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one of his classes play a Democratic caucus and the other play a Republican one. The game he creates is played over three turns (coffee hour, early evening, evening). Players are as...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
28 JUN 2013 by ideonexus

 Happiness as a Psychiatric Disorder

It is perhaps premature to attempt an exact definition of happiness. However, despite the fact that formal diagnostic criteria have yet to be agreed, it seems likely that happiness has affective, cognitive and behavioural components. Thus, happiness is usually characterised by a positive mood, sometimes described as 'elation' or 'joy', although this may be relatively absent in the milder happy states, sometimes termed 'contentment'. Argyle, in his review of the relevant empirical literature, ...
Folksonomies: disorder psychiatry
Folksonomies: disorder psychiatry
  1  notes

Happiness makes people irrational, gives them a skewed perception of themselves and others, and instill them with a desire to make others happy--a mirror of why depression is seen as a disorder.