10 MAR 2019 by ideonexus
Asymmetrical Psychology: Computers Use Knights Better Tha...
e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...Folksonomies: computational thinking asymmetrical psychology
Folksonomies: computational thinking asymmetrical psychology
10 MAR 2019 by ideonexus
Kasparov was the John Henry of Chess
HE NINETEENTH-CENTURY African American folk legend of John Henry I pits the "steel-driving man" in a race against a new invention, a steam-powered hammer, bashing a tunnel through a mountain of rock. It was my blessing and my curse to be the John Henry of chess and artificial intelligence, as chess computers went from laughably weak to nearly unbeatable during my twenty years as the world's top chess player. As we will see, this is a pattern that has repeated over and over for centuries. Pe...Folksonomies: automation
Folksonomies: automation
02 MAR 2019 by ideonexus
Chess is the Drosophila of Reasoning
Much as the Drosophila melanogaster fruit fly became a model organism for geneticists, chess became a Drosophila of reasoning. In the late 19th century, Alfred Binet hoped that understanding why certain people excelled at chess would unlock secrets of human thought. Sixty years later, Alan Turing wondered if a chess-playing machine might illuminate, in the words of Norbert Wiener, “whether this sort of ability represents an essential difference between the potentialities of the machine and ...04 NOV 2018 by ideonexus
Defining Play and Transformative Play
Transformative play is a special case of play that occurs when the free movement of play alters the more rigid structure in which it takes shape. The play doesn't just occupy and oppose the interstices of the system, but actually transforms the space as a whole. A cyberfeminist game patch that creates transsexual versions of Lara Croft is an example of transformative play, as is the use of the Quake game engine as a movie-making tool. Although every instance of play involves free movement wi...Folksonomies: play transformative play
Folksonomies: play transformative play
04 NOV 2018 by ideonexus
Types of Information in Games
In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios: · Information known to all players: In Chess, this would consist of the rules of the game, board layout, and piece movement parameters. · Information known to only one player: In Gin, this would be the cards in your hand. · Information known to the game only: In Gin, this would be unused cards in deck. In Space Invad...27 JUL 2018 by ideonexus
Games Exist in Symbols and Syntax
Consider the game of Chess. Typically it's played with a collection of Chess pieces on a chessboard consisting of black and white squares. We can all agree, I think, that these are indeed real-world objects. Moreover, the game involves a set of rules specifying how the pieces can move, what constitutes a legal position on the board, how one piece captures another and so forth. This is the real-world version of the game of Chess. But there is another version, one existing purely in the world o...21 JUN 2014 by ideonexus
Entertaining Work is a Moral Issue
I’m not the first person to notice that reality is broken compared with games, especially when it comes to giving us good, hard work. In fact, the science of happiness was first born thirty-five years ago, when an American psychologist by the name of Mihály Csíkszentmihályi observed the very same thing. In 1975, Csíkszentmihályi published a groundbreaking scientific study called Beyond Boredom and Anxiety. The focus of the study was a specific kind of happiness that Csíkszentmihályi ...Folksonomies: gamification
Folksonomies: gamification
Isn't this also a matter of perspective? Don't we need to look at life like a game?
The problem is that real-life isn't like a game. A really tough programming problem doesn't match my skills, they can go far beyond them.
Education is ENGINEERED, so it can be like a game.
21 JUN 2013 by ideonexus
Intelligence in Animals, Humans and Machines
To build software that is deemed intelligent, it’s helpful to begin with a definition of intelligence. Intelligence can be simply defined as a set of properties of the mind. These properties include the ability to plan, solve problems, and in general, reason. A simpler definition could be that intelligence is the ability to make the right decision given a set of inputs and a variety of possible actions. Using this simple definition of intelligence (making the right decision), we can apply ...All have shared intelligences, but some have more than one kind of intelligence. What makes humans special is that we have multiple kinds of intelligence: language communication, problem solving, kinesthetic, etc.
13 APR 2013 by ideonexus
The Difference Between Average and Great Chessmasters
Great players like Kasparov do not delude themselves into thinking they can calculate all these possibilities. This is what separates elite players from amateurs. In his famous study of chess players, the Dutch psychologist Adriaan de Groot found that amateur players, when presented with a chess problem, often frustrated themselves by looking for the perfect move, rendering themselves incapable of making any move at all. Chess masters, by contrast, are looking for a good move—and certainly...The great do not overthink, but rely on intuition to guide them. They do not look for a perfect move, but an advantageous move.
13 APR 2013 by ideonexus
The Three Phases of a Chess Game
A chess game, like everything else, has three parts: the beginning, the middle and the end. What’s a little different about chess is that each of these phases tests different intellectual and emotional skills, making the game a mental triathlon of speed, strength, and stamina. In the beginning of a chess game the center of the board is void, with pawns, rooks, and bishops neatly aligned in the first two rows awaiting instructions from their masters. The possibilities are almost infinite. W...And how computers do in processing them versus a human's intuition.