20 JUL 2017 by ideonexus

 The Need for Moral Universals in Democracy

Working societies — if they are to endure, grow, and cohere, if they are to prosper, hang together, and really mature — need moral universals. Moral universals are simply things that people believe everyone should have. In the UK, those things — those moral universals — are healthcare and media and welfare. In Germany, they are healthcare and media and welfare and higher education. And so on. Moral universals anchor a society in a genuinely shared prosperity. Not just...
  1  notes
10 MAR 2017 by ideonexus

 Gamification Hand Mechanic

Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one of his classes play a Democratic caucus and the other play a Republican one. The game he creates is played over three turns (coffee hour, early evening, evening). Players are as...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
02 SEP 2016 by ideonexus

 De-Romanticizing Voting

Ugh. In actual outcomes, voting isn't an expression of your heart, your soul, or even your emotion. The result of a vote isn't "the right thing" or "the thing I love" or "the cure for social ills" or "the perfect solution." It's not a mechanism of protest or a chance to be dramatic, and it's not a "gesture" or a stand -- that's what demonstrations, letter writing, and petition campaigns are for. A vote is a functional choice for the preferable viable outcome, an act that adds 1 to a tally th...
Folksonomies: democracy voting
Folksonomies: democracy voting
  1  notes
 
15 JUN 2011 by ideonexus

 Negative Campaigning Benefits Incumbents

Going negative is risky. Countless polls have shown that voters find negativity distasteful in the extreme, and if a candidate is percieved as going negative, it usually costs him, but of course GW Bush is a creature of his campaign advisors and these advisors are the best that $70 million dollars and the full faith and credit of the GOP establishment can buy and if Bush 2000 has gone negative, there must be solid political logic behind the move. Under the techs' lens, this logic turns out to...
Folksonomies: politics rhetoric
Folksonomies: politics rhetoric
  1  notes

A group of CBS techs discuss how going negative in the 2000 Republican primaries benefited Bush because negativity drives away new voters, leaving only the party faithful at the polls to vote for the incumbent.