30 MAY 2024 by ideonexus

 Enjoyment, Satisfaction, and Purpose

Arthur C. Brooks: There are three macronutrients to happiness. They are enjoyment, satisfaction, and purpose. People who are truly happy about their lives, they have all three. And they have them in abundance, and they have them in balance. And people who are out of balance [with] enjoyment, satisfaction, and purpose tend to define themselves as unhappy. They know that something is wrong with their happiness. So that’s where I want to start. And I want to start with the first of those, whi...
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10 MAR 2019 by ideonexus

 AI Can't Tell You Why It Did Something

The problem comes when the database and the engine go from )ach to oracle. It happens quite often that I will ask one of the students about a move from one of their games, and why he made it. If the move comes early on, the answer is almost always, "Because that's the nain line." That is, that's the theoretical move in the database, likely 5layed by many Grandmasters before. Sometimes the move isn't thery, but the student prepared it with the help of an engine, so the anwer is similar: "It's ...
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16 APR 2018 by ideonexus

 A Student's Skill-Level Should be Private

A student's skill level should be a private matter, between him and the teacher, and students who are behind should be able to work comfortably, without embarrassment. "They know they should know more. They know they should not be working on tens and ones when their friends are doing division and fractions and all that, and there's no shame in working on it with the computer." Actually, the same principle applies to kids who are off-the-charts advanced: if they just want to relax and do high-...
Folksonomies: education personalization
Folksonomies: education personalization
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07 AUG 2017 by ideonexus

 Discussion Rhythm to Promote Student Participation

Teachers are partnering with students to establish a new rhythm in classroom questioning. This rhythm provides teachers and students with a silence for thinking at two crucial junctions in the questioning process: • Wait Time 1: After a question is posed but before a student is called on to answer. • Wait Time 2: Directly following that student’s response. Almost 50 years ago, Mary Budd Rowe (1969) famously discovered multiple benefits associated with intentionally pausing at these tw...
Folksonomies: education discussion
Folksonomies: education discussion
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18 MAY 2017 by ideonexus

 Emergent Curriculum

Whereas teachers and school boards typically decide in advance what knowledge children should receive based on their age, emergent curriculum is the technique of letting topics for study arise out of student interests and actions. Curriculum becomes what actually happens, rather than what was planned to happen. After all, children design their own “curriculum” all the time, simply by playing in, exploring, and studying the world. In schools inspired by the Italian Reggio-Emilia approach, ...
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15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
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Teambuilding & Leadership Embedded in Play Conor O'Malley