10 MAR 2017 by ideonexus

## Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification

27 NOV 2013 by ideonexus

## Arthur Benjamin Explains the Fibbonacci Set

Now these numbers can be appreciated in many different ways. From the standpoint of calculation, they're as easy to understand as one plus one, which is two. Then one plus two is three, two plus three is five, three plus five is eight, and so on. Indeed, the person we call Fibonacci was actually named Leonardo of Pisa, and these numbers appear in his book "Liber Abaci," which taught the Western world the methods of arithmetic that we use today. In terms of applications, Fibonacci numbers appe...
1  notes

And provides new insights into its web of patterns and numerical relationships.

04 JAN 2012 by ideonexus

## The "Second Half of the Chessboard"

An interesting reference to the exponential growth when the Vizicar asked the king for doubling growth of grains for each square of the chessboard he had invented. Not terribly large amounts at first, but they become vast as we work across the boards 64 squares.