27 JUL 2018 by ideonexus

 Social Class in Online Gaming

...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots who must constantly hustle for the former’s patronage. And in an AI-driven setting – as on social media – one can never be too sure where the fun stops and the ...
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We see this in collectible card and dice games as well.

27 JUL 2018 by ideonexus

 Four Mertonian norms

The four Mertonian norms (often abbreviated as the CUDOS-norms) can be summarised as: communalism: all scientists should have common ownership of scientific goods (intellectual property), to promote collective collaboration; secrecy is the opposite of this norm. universalism: scientific validity is independent of the sociopolitical status/personal attributes of its participants disinterestedness: scientific institutions act for the benefit of a common scientific enterprise, rather than for t...
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27 JUL 2018 by ideonexus

 Human Progress Confounds -isms

It should not be surprising that the facts of human progress confound the major -isms. The ideologies are more than two centuries old and are based on mile-high visions such as whether humans are tragically flawed or infinitely malleable, and whether society is an organic whole or a collection of individuals.43 A real society comprises hundreds of millions of social beings, each with a trillion-synapse brain, who pursue their well-being while affecting the well-being of others in complex netw...
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20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
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10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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06 JAN 2018 by ideonexus

 Review Your Social Media Timeline to Improve Your Sense o...

In an experiment at Cornell, stressed college students randomly assigned to scroll through their own Facebook profiles for five minutes experienced boosts in self-affirmation compared to students who looked at a stranger’s Facebook profile. The researchers believe self-affirmation comes from reminiscing on past meaningful interactions — seeing photos they had been tagged in and comments their friends had left — as well as reflecting on one’s own past posts, where a person chooses how ...
Folksonomies: social media self-worth
Folksonomies: social media self-worth
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06 JAN 2018 by ideonexus

 Mental Illness is Not Correlated with Genius

What madness may have to do with creativity and genius has continued to intrigue down to this day, with scholars arguing for and against the association, its benefits and its deficits. In 1995, in a large scale and statistically convincing study of 1,004 eminent individuals of the 20th century, psychiatrist Arnold Ludwig argued that no necessary or sufficient correlation, hence no causal connection, between mental illness and creative achievement was to be found. Individuals in artistic profe...
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13 DEC 2017 by ideonexus

 Thar

There is, in my view, a direct correlation between the poverty of many societies and their tendency toward the thar mentality. Italy is a striking example. There is a remarkable north-south gradient of attitude and wealth in Italy; the far north is wealthy, highly industrialized, participated vigorously in the Renaissance, and is fully in the European mainstream. Although machismo is everywhere in Italy, in the north it rarely leads to anything more than loud exchanges in traffic. As you trav...
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12 DEC 2017 by ideonexus

 Human Myth-Making is Crucial to Modern Society

It’s relatively easy to agree that only Homo sapiens can speak about things that don’t really exist, and believe six impossible things before breakfast. You could never convince a monkey to give you a banana by promising him limitless bananas after death in monkey heaven. But why is it important? After all,
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21 APR 2017 by ideonexus

 Law, Education, Religion are Names We Give to Adaptation

The changes in the conditions of human life during the last twenty or thirty thousand years have been mainly brought about by the acceleration of invention through increasing co-operation and the release of material and social power. There have been no doubt climatic and geographical changes, but their share has been relatively less important. The essential story of history and pre-history is the story of the adaptation of the social- educated superstructure of the animal man to the novel pro...
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