05 JAN 2023 by ideonexus

 Recipe for Modernism

Here is the recipe: Look at a complex and confusing reality, such as the social dynamics of an old city Fail to understand all the subtleties of how the complex reality works Attribute that failure to the irrationality of what you are looking at, rather than your own limitations Come up with an idealized blank-slate vision of what that reality ought to look like Argue that the relative simplicity and platonic orderliness of the vision represents rationality Use authoritarian power to imp...
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01 OCT 2022 by ideonexus

 Third place

Oldenburg calls one's "first place" the home and the people the person lives with. The "second place" is the workplace—where people may actually spend most of their time. Third places, then, are "anchors" of community life and facilitate and foster broader, more creative interaction.[1] In other words, "your third place is where you relax in public, where you encounter familiar faces and make new acquaintances."[2] Other scholars have summarized Oldenburg's view of a third place with eight...
Folksonomies: community
Folksonomies: community
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16 OCT 2021 by ideonexus

 Social Media's Variable Rewards Schedule

While there is nothing inherently addictive about smartphones themselves, the true drivers of our attachments to these devices are the hyper-social environments they provide. Thanks to the likes of Facebook, Snapchat, Instagram, and others, smartphones allow us to carry immense social environments in our pockets through every waking moment of our lives. Though humans have evolved to be social—a key feature to our success as a species—the social structures in which we thrive tend to contai...
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28 FEB 2021 by ideonexus

 Adults Fear Leisure Because They Lose Control of the Cult...

In part, adults feared youth leisure because it symbolized rapid change and the inability of parents to control the culture of their o1spring, which seemed to be dominated by commercial entertainment. Commercialized youth leisure grew impressively during and after World War II. Parents away as soldiers or o1 at work lost control over their o1spring, and increased afluence encouraged commercialized play. In the 1950s, new technologies like the 45 rpm record and the transistor radio were quickl...
Folksonomies: culture parenting
Folksonomies: culture parenting
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08 NOV 2019 by ideonexus

 What are Observations?

What are observations? Some philosophers have taken them to be sensory events: the occurrence of smells, feels, noises, color patches. This way lies frustration. What we ordinarily notice and testify to are rather the objects and events out in the world. It is to these that our very language is geared, because language is a social institution, learned from other people who share the scene to which the words refer. Observation sentences, like theoretical sentences, are for the most part senten...
Folksonomies: belief
Folksonomies: belief
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02 MAR 2019 by ideonexus

 Cultural Change in Technology

As our modern dinosaurs crash down around us, I sometimes wonder what kind of humans will eventually walk out of this epic transformation. Trump and the populism that’s rampaging around the world today, marked by xenophobia, racism, sexism, and rising inequality, is greatly amplified by the forces the GDE has unleashed. For someone like me who saw the power of connection build a vibrant, technologically meshed ecosystem distinguished by peace, love, and understanding, the polarization and h...
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27 JUL 2018 by ideonexus

 Social Class in Online Gaming

...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots who must constantly hustle for the former’s patronage. And in an AI-driven setting – as on social media – one can never be too sure where the fun stops and the ...
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We see this in collectible card and dice games as well.

27 JUL 2018 by ideonexus

 Four Mertonian norms

The four Mertonian norms (often abbreviated as the CUDOS-norms) can be summarised as: communalism: all scientists should have common ownership of scientific goods (intellectual property), to promote collective collaboration; secrecy is the opposite of this norm. universalism: scientific validity is independent of the sociopolitical status/personal attributes of its participants disinterestedness: scientific institutions act for the benefit of a common scientific enterprise, rather than for t...
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27 JUL 2018 by ideonexus

 Human Progress Confounds -isms

It should not be surprising that the facts of human progress confound the major -isms. The ideologies are more than two centuries old and are based on mile-high visions such as whether humans are tragically flawed or infinitely malleable, and whether society is an organic whole or a collection of individuals.43 A real society comprises hundreds of millions of social beings, each with a trillion-synapse brain, who pursue their well-being while affecting the well-being of others in complex netw...
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20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
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