24 SEP 2021 by ideonexus

## Recursive Self-Improvement in Human Civilization

Let’s consider Arabic numerals as compared with Roman numerals. With a positional notation system, such as the one created by Arabic numerals, it’s easier to perform multiplication and division; if you’re competing in a multiplication contest, Arabic numerals provide you with an advantage. But I wouldn’t say that someone using Arabic numerals is smarter than someone using Roman numerals. By analogy, if you’re trying to tighten a bolt and use a wrench, you’ll do better than someone...02 MAR 2021 by ideonexus

## Where's Transparency With So Many Layers of Abstraction?

Some older scientists, for example, justify their use of opaque software by pointing to the infinite regress of computer representations. After all, they argue, it doesn’t really mean much to know how your simulation is programmed if all you are looking at is a high- level computer language. The “real guts” of the program is in assembly language and in all that lies beneath that, and no one wants to go to that level with today’s complex machines. In the 1980s, Professor Barry Nilo= in...08 NOV 2019 by ideonexus

## Why numbering should start at zero

When dealing with a sequence of length N, the elements of which we wish to distinguish by subscript, the next vexing question is what subscript value to assign to its starting element. Adhering to convention a) yields, when starting with subscript 1, the subscript range 1 ≤ i < N 1; starting with 0, however, gives the nicer range 0 ≤ i < N. So let us let our ordinals start at zero: an element's ordinal (subscript) equals the number of elements preceding it in the sequence. And the ...**Folksonomies:**computer science

**Folksonomies:**computer science

04 NOV 2018 by ideonexus

## The Pleasure of Entrainment

If entrainment is a form of pleasure, it is a pleasure at once structural and experiential, both mathematically regular and playfully flexible. Entrainment is not a phenomenon completely unique to games, but it does come very close to identifying the curious structural pleasure that all game experiences seem to contain: the meditative patterns of Tetris; the turn-taking, clacking cadence of Billiards; the rhythmic shooting pattern of Space Invaders; the pulsing flow of cards, hits, and chips ...**Folksonomies:**entrainment

**Folksonomies:**entrainment

04 NOV 2018 by ideonexus

## A Computer Algorithm for Randomization

Back in the early days of computers, one of the more popular methods of generating a sequence of random numbers was to employ the following scheme: 1. Choose a starting number between 0 and 1. 2. Multiply the starting number by 4 ("stretch" it). Subtract 4 times the square of the starting number from the quantity obtained in step 2 ("fold" the interval back on itself in order to keep the final result in the same range). 3.Given a starting number between 0 and 1, we can use the proce-dure...From John Casti.

04 NOV 2018 by ideonexus

## Complexity in Systems

On the far left are fixed systems that remain unchanging.hand, a screen that is full of random static would be completely The relationships between their elements are always the chaotic, with the color of a dot at one moment having nothing same. The black, unchanging TV screen is a good image for this kind of system. To the right of fixed systems in the chart are periodic ones. Periodic systems are simple systems that repeat the same patterns endlessly. The simple two-building version of the...16 APR 2018 by ideonexus

## Euclid's Elements as a Game

"If video games had been around in 350 BC, Euclid would have made a video game," Devlin told me. The thirteen books of Euclid's Elements would have been the supplemental material, a PDF file that you could read if you wanted to. "People think I'm joking—I absolutely mean that. Euclid would not have written a textbook, he would have designed a video game." Peek at any of his proofs, Devlin said, and you'll quickly find that the great Greek mathematician, often called the father of geometry, ...16 APR 2018 by ideonexus

## Games are Patient and Know You

What this small group of tinkerers found is that games focus, inspire, and reassure young people i; in ways that school often can't. Then as now, they believed, if you are a young person, games give you a chance to learn at your own pace, take risks, and cultivate deeper understanding. While teachers, parents, and friends may encourage and support you, these natural resources are limited. Computers work on a completely different scale and timetable. They're "infinitely stupid and infinitely p...07 NOV 2017 by ideonexus

## Scientists in New Atlantis

"These are (my son) the riches of Salomon's House. "For the several employments and offices of our fellows; we have twelve that sail into foreign countries, under the names of other nations, (for our own we conceal); who bring us the books, and abstracts, and patterns of experiments of all other parts. These we call Merchants of Light. "We have three that collect the experiments which are in all books. These we call Depredators. "We have three that collect the experiments of all mechanical...25 OCT 2017 by ideonexus