04 NOV 2018 by ideonexus

## The Pleasure of Entrainment

If entrainment is a form of pleasure, it is a pleasure at once structural and experiential, both mathematically regular and playfully flexible. Entrainment is not a phenomenon completely unique to games, but it does come very close to identifying the curious structural pleasure that all game experiences seem to contain: the meditative patterns of Tetris; the turn-taking, clacking cadence of Billiards; the rhythmic shooting pattern of Space Invaders; the pulsing flow of cards, hits, and chips ...**Folksonomies:**entrainment

**Folksonomies:**entrainment

04 NOV 2018 by ideonexus

## A Computer Algorithm for Randomization

Back in the early days of computers, one of the more popular methods of generating a sequence of random numbers was to employ the following scheme: 1. Choose a starting number between 0 and 1. 2. Multiply the starting number by 4 ("stretch" it). Subtract 4 times the square of the starting number from the quantity obtained in step 2 ("fold" the interval back on itself in order to keep the final result in the same range). 3.Given a starting number between 0 and 1, we can use the proce-dureâ€...From John Casti.

04 NOV 2018 by ideonexus

## Complexity in Systems

On the far left are fixed systems that remain unchanging.hand, a screen that is full of random static would be completely The relationships between their elements are always the chaotic, with the color of a dot at one moment having nothing same. The black, unchanging TV screen is a good image for this kind of system. To the right of fixed systems in the chart are periodic ones. Periodic systems are simple systems that repeat the same patterns endlessly. The simple two-building version of the...16 APR 2018 by ideonexus

## Euclid's Elements as a Game

"If video games had been around in 350 BC, Euclid would have made a video game," Devlin told me. The thirteen books of Euclid's Elements would have been the supplemental material, a PDF file that you could read if you wanted to. "People think I'm jokingâ€”I absolutely mean that. Euclid would not have written a textbook, he would have designed a video game." Peek at any of his proofs, Devlin said, and you'll quickly find that the great Greek mathematician, often called the father of geometry, ...16 APR 2018 by ideonexus

## Games are Patient and Know You

What this small group of tinkerers found is that games focus, inspire, and reassure young people i; in ways that school often can't. Then as now, they believed, if you are a young person, games give you a chance to learn at your own pace, take risks, and cultivate deeper understanding. While teachers, parents, and friends may encourage and support you, these natural resources are limited. Computers work on a completely different scale and timetable. They're "infinitely stupid and infinitely p...07 NOV 2017 by ideonexus

## Scientists in New Atlantis

"These are (my son) the riches of Salomon's House. "For the several employments and offices of our fellows; we have twelve that sail into foreign countries, under the names of other nations, (for our own we conceal); who bring us the books, and abstracts, and patterns of experiments of all other parts. These we call Merchants of Light. "We have three that collect the experiments which are in all books. These we call Depredators. "We have three that collect the experiments of all mechanical...25 OCT 2017 by ideonexus

## Blockchains

Ownership on the Bitcoin blockchain is determined by a pair of cryptographic keys. The first, called the public key, resides in the blockchain for anyone to see. The second is called the private key, and its owner keeps it safe from view. The two keys have a special mathematical relationship that makes them useful for signing digital messages. Hereâ€™s how that happens: Helmut takes a message, combines it with his private key, does some calculations, and ends up with a long number. Anyone who...22 SEP 2017 by ideonexus

## Algorithms are Subjective/Creative Things

he algorithm may be the essence of computer science â€“ but itâ€™s not precisely a scientific concept. An algorithm is a system, like plumbing or a military chain of command. It takes knowhow, calculation and creativity to make a system work properly. But some systems, like some armies, are much more reliable than others. A system is a human artefact, not a mathematical truism. The origins of the algorithm are unmistakably human, but human fallibility isnâ€™t a quality that we associate with ...07 AUG 2017 by ideonexus

## Constructable Strategy Game Patent

A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein.20 JUN 2017 by ideonexus

## Category Practice

Students appear to use a different kind of thinking when they create original patterns following rules they create (Grabowski, Damasio, & Damasio, 1998). Activities that engage students in building categories can start as early as preschool. Building category practice can be done with a bag of mixed buttons. After first modeling the procedure, you can have students work on their own or in pairs to sketch the categories they discover. Th is would also work as a language arts learning cente...This would work great with dice. Sort by color or number of sides.