02 MAR 2021 by ideonexus

 Students Reliant on Computer Simulations Lack the Technic...

In the 1980s, alternate visions of computers and the future of design were expressed in competing views about programming. Some architects believed that designers needed to learn advanced programming. If designers did not understand how their tools were constructed, they would not only be dependent on computer experts but less likely to challenge screen realities. Other architects disagreed. They argued that, in the future, creativity would not depend on understanding one’s tools but on usi...
Folksonomies: simulation abstraction
Folksonomies: simulation abstraction
  1  notes
 
02 MAR 2021 by ideonexus

 Don't Let the Simulation's Beauty Convince You It's Real

The architecture faculty who designed Project Athena’s Garden dreamed of transparent understanding of design process; today scientists are reconciled to opacity and seeing only a CAVE’s shadows. Over the past twenty years, simulation has introduced its dazzling environments and we have been witness to our own seduction. A mechanical engineer instructs his students: “Don’t be fooled by the graphics.”17 Luft says that beautiful codes promote the “illusion of doing really great scien...
Folksonomies: simulation abstraction
Folksonomies: simulation abstraction
  1  notes
 
17 AUG 2016 by ideonexus

 Stanford d.school Design Thinking Process

Step 1: Empathy = Really get to know your user Use human-centered design process, which puts the user squarely at the center of the process. When designing, you start with identifying who you want to design for (your user) and really get to know them. 3 ways to get to know our user: Observation (what we observe them doing, in the environment we want to design for as well as in other similar and different environments, so we really get to know how they live and work, what they value, etc., ...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
22 APR 2014 by ideonexus

 UbD Three-Stage Template

To help educators start with the goal, rather than the learning activity, UbD employs a three-stage template. • Stage 1—Identify desired results: In the first stage, you consider your big ideas and learning goals and prioritize them. • Stage 2—Determine acceptable evidence: In the next stage, you “think like an assessor” (p. 18) to select the means for collecting and validating evidence students grasped your learning goals. • Stage 3—Plan learning experiences and instructio...
Folksonomies: education teaching
Folksonomies: education teaching
  1  notes

The basic methodology to backwards design in teaching.

03 OCT 2013 by ideonexus

 There are Many Leonardo's Today

Many persons wonder why we do not have such men today. It is a mistake to think we cannot. What happened at the time of Leonardo and Galileo was that mathematics was so improved by the advent of the zero that not only was much more scientific shipbuilding made possible but also much more reliable navigation. Immediately thereafter truly large-scale venturing on the world's oceans commenced, and the strong sword-leader patrons as admirals put their Leonardos to work, first in designing their n...
  1  notes

A great observation, that Leonardo was an anomaly for his time, but he did solve problems that allow other to become Leonardos. A great example of this today would be the field of computer programming, where geniuses are commonplace, but so common and their work so unknown that they go unrecognized by our culture.