A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”). Older students continue and say, “This is not a toy telephone, it is a...,” and they gesture or mime to suggest the object that they are pretending the toy teleph...
Folksonomies:
Folksonomies: