HE NINETEENTH-CENTURY African American folk legend of John Henry I pits the "steel-driving man" in a race against a new invention, a steam-powered hammer, bashing a tunnel through a mountain of rock. It was my blessing and my curse to be the John Henry of chess and artificial intelligence, as chess computers went from…
The growing importance of knowledge as an economic resource reflects the fact that, as economies and production technologies develop, they become ever more complex and specialized, leading to increasing coordination costs. In the language of information economics, the organizational or informational task of…
For most of the last century, wages in poorer parts of America rose faster than wages in richer places, as inventions were put to work in the hinterlands. After Henry Ford invented the Model T, for example, workers on assembly lines all over the Midwest built it. Now it’s just the opposite. Bright young people from…
According to the immersive fallacy, this reality is so complete that ideally the frame falls away so that the player truly believes that he or she is part of an imaginary world. [...] In the case of play, we know that metacommunication is always in operation. A teen kissing another teen in Spin the Bottle or a Gran…
Games hold a mirror to civilization. In the Afghan game of buzkashi, groups of fierce horsemen contend in a no-holds-barred struggle for possession of a beheaded calf. The object is to carry off the slippery carcass, defending it against all challengers, and bring it around the field to the goal. As Jacob Bronowski…
Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in…
But while some amount of bullshit is inevitably forced on you, the bullshit that sneaks into your life by tricking you is no one's fault but your own. And yet the bullshit you choose may be harder to eliminate than the bullshit that's forced on you. Things that lure you into wasting your time on them have to be really…
...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots…
De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in…
The four Mertonian norms (often abbreviated as the CUDOS-norms) can be summarised as: communalism: all scientists should have common ownership of scientific goods (intellectual property), to promote collective collaboration; secrecy is the opposite of this norm. universalism: scientific validity is independent of the…
The Real Significance of Play.—This scheme is, doubtless, imperfect, as critics of Groos’s book have taken occasion to point out, but the idea which underlies it all is a most suggestive and illuminating one, when rightly understood. In his latest work on the play of man, which has recently appeared, Groos makes clear…
If one wanted to single out a thinker who represented the opposite of humanism (indeed, of pretty much every argument in this book), one couldn’t do better than the German philologist Friedrich Nietzsche (1844–1900).109 Earlier in the chapter I fretted about how humanistic morality could deal with a callous, egoistic…
It should not be surprising that the facts of human progress confound the major -isms. The ideologies are more than two centuries old and are based on mile-high visions such as whether humans are tragically flawed or infinitely malleable, and whether society is an organic whole or a collection of individuals.43 A real…
In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one…
Firearm related deaths are the third leading cause of death overall among US children aged 1 to 17 years and the second leading cause of injury-related death. Previous studies examined selected outcomes or certain types of firearm injuries. [...] Nearly 1300 children die and 5790 are treated for gunshot wounds each…
To study the epidemiology of deaths involving firearms kept in the home, we reviewed all the gunshot deaths that occurred in King County, Washington (population 1,270,000), from 1978 through 1983. The medical examiner's case files were supplemented by police records or interviews with investigating officers or both…
Since the 2008 election of President Obama, the number of firearms manufactured in the U.S. has tripled, while imports have doubled. This doesn’t mean more households have guns than ever before—that percentage has stayed fairly steady for decades. Rather, more guns are being stockpiled by a small number of…
So there's a bad habit people have gotten into. It's nothing new, but it's become more and more common. It goes like this: Critic: Hello. This is Folding Ideas. I recently watched the anime Women Getting Ripped Apart by Orcs and was, you know, disturbed by the seeming perverse glee the way the show takes the frequent…
Brooding, she changed the pool into the sea, and made the minnows into sharks and whales, and cast vast clouds over this tiny world by holding her hand against the sun, and so brought darkness and desolation, like God himself, to millions of ignorant and innocent creatures, and then took her hand away suddenly and let…
Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to…