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Memes in the Watson category “/technology and computing”

81–100 of 924

Chess Concept: Running Out of Book

One of the problems with playing against computers is how quickly and how often they change. Grandmasters are used to preparing very deeply for our opponents, researching all of their latest games and looking for weaknesses. Mostly this preparation focuses on openings, the established sequences of moves that start the…

Computers are All Tactics and No Strategy

Chess computers don't have psychological faults, but they do have very distinct strengths and weaknesses, far more distinct than any equivalently strong human player would have. Today, they are so strong that most of their vulnerabilities have been steamrolled into irrelevancy by the sheer speed and depth of brute…

Being Against Technological Progress if Futile

Ron complaining that antibiotics put too many grave diggers out of work. The transfer of labor from humans to our inventions is nothing less than the history of civilization. It is inseparable from centuries of rising living standards and improvements in human rights. What a luxury to sit in a climate-controlled room…

Hawking Considers Computer Viruses Life

A living being like you or me usually has two elements: a set of instructions that tell the system how to keep going and how to reproduce itself, and a mechanism to carry out the instructions. In biology, these two parts are called genes and metabolism. But it is worth emphasising that there need be nothing biological…

Star Wars as a Nonsensical Failed State

Most technologies in the Star Wars universe that don’t have some capability of being used in war… well, they kinda just suck. There are so many areas where it seems like average Star Wars tech should outdo itself given how advanced the military-grade technology is, but in practice it doesn’t appear to make much…

Chess is the Drosophila of Reasoning

Much as the Drosophila melanogaster fruit fly became a model organism for geneticists, chess became a Drosophila of reasoning. In the late 19th century, Alfred Binet hoped that understanding why certain people excelled at chess would unlock secrets of human thought. Sixty years later, Alan Turing wondered if a…

Cultural Change in Technology

As our modern dinosaurs crash down around us, I sometimes wonder what kind of humans will eventually walk out of this epic transformation. Trump and the populism that’s rampaging around the world today, marked by xenophobia, racism, sexism, and rising inequality, is greatly amplified by the forces the GDE has…

Examples of Hyperliterature

17776: What football will look like in the future by Jon Bois — SB Nation A serial piece about space probes in the far future that have gained sentience and are watching humanity play an evolved form of American football. GIFs, animations, and found digital media galore. Adrien Brody by Marie Calloway An account of…

Emotional Contagions in Social Networks

These results highlight several features of emotional contagion. First, because News Feed content is not “directed” toward anyone, contagion could not be just the result of some specific interaction with a happy or sad partner. Although prior research examined whether an emotion can be contracted via a direct…

Virtuology

The main equation that Virtuology (VG) could be theorized is: VG: U D, which means: Virtuology: Upload Download. This equation, as I believe, is summarized the entire new science, i.e. Virtuology (VG). For example, it is used with MSCOW.7 It is implemented also in Large-scale Distributed Systems and Energy Efficiency…

The Pleasure of Entrainment

If entrainment is a form of pleasure, it is a pleasure at once structural and experiential, both mathematically regular and playfully flexible. Entrainment is not a phenomenon completely unique to games, but it does come very close to identifying the curious structural pleasure that all game experiences seem to…

Five Elements of Game Experience

Visual scanning: visual perception, especially scanning the entire screen at once. Auditory discriminations: listening for game events and signals. Motor responses: physical actions a player takes with the game controls. Concentration: intense focus on play. Perceptual patterns of learning: coming to know the…

Defining Play and Transformative Play

Transformative play is a special case of play that occurs when the free movement of play alters the more rigid structure in which it takes shape. The play doesn't just occupy and oppose the interstices of the system, but actually transforms the space as a whole. A cyberfeminist game patch that creates transsexual…

Types of Information in Games

In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios: · Information known to all players: In Chess, this would consist of the rules of the game, board layout, and piece movement parameters. ·…

A Computer Algorithm for Randomization

Back in the early days of computers, one of the more popular methods of generating a sequence of random numbers was to employ the following scheme: 1. Choose a starting number between 0 and 1. 2. Multiply the starting number by 4 ("stretch" it). Subtract 4 times the square of the starting number from the quantity…

Complexity in Systems

On the far left are fixed systems that remain unchanging.hand, a screen that is full of random static would be completely The relationships between their elements are always the chaotic, with the color of a dot at one moment having nothing same. The black, unchanging TV screen is a good image for this kind of system…

Input and Output Randomness

The fundamental difference between randomness that support strategy and randomness that under cuts strategy, input randomness allows the player to build the strategy output randomness undercuts it and limits your ability to plan ahead. For example let's look at Pandemic this is a great example of input randomness…

Bumper Sticker Computer Science

A few of my favorites, not found in the linked article: "There are two ways of constructing software. One way is to make it so simple that there are obviously no deficiencies. The other is to make it so complex that there are no obvious deficiencies." C.A.R. Hoare "The purpose of software engineering is to control…

Homo Laborans and Homo Faber

Homo Laborans sails in the sea of “making things” where work is an end in itself, and is dictated by the needs imposed by technology. Subjected to technology or pleasantly attracted by it, we are ‘Animal laborans’, as Arendt would say, being enslaved to the tasks we are immersed in by the will of technology. Our doing…