One of the problems with playing against computers is how quickly and how often they change. Grandmasters are used to preparing very deeply for our opponents, researching all of their latest games and looking for weaknesses. Mostly this preparation focuses on openings, the established sequences of moves that start the…
Play as Progress: Play is a way of turning children into adults. Play is valuable because it educates and develops the cognitive capacities of human or animal youth. Examples: All forms of children's play and animal play Play as Fate: Human lives and play are controlled by fate in the form of destiny, gods, atoms…
...the 9/11 attacks were carried out by one network on another network: al Qaeda against the U.S. financial and political system. Yet it was not the immediate damage of the terrorist attacks that inflicted the real cost on the United States so much as the unintended consequences of the national security state’s…
Fluency List other ways to express the idea... What ideas or words come to mind when... What are new ways to do... Situations in which something might occur... Other uses for an object or invention... Flexibility Describe many possible changes... List different ways to modify... In what ways might... Originality…
In programmable matter, the same cubic meter of machinery can become a wind tunnel at one moment, a polymer soup at the next; it can model a sea of fermions [elementary particles], a genetic pool, or an epidemiology experiment at the flick of a console key. Ten times as large a simulation will simply require ten cubic…
Flexible thinkers are able to shift through multiple perceptual positions at will. One perceptual orientation is what Jean Piaget called egocentrism, or perceiving from our own point of view. By contrast, allocentrism is the position in which we perceive through another person's orientation. We operate from this…
Game-based learning is another great way to empower your students to engage with intellectual problems. They get to experience the fiero rush that comes with knowing that they successfully overcame a challenge. That’s right: game-based learning is different from gamification. Gamification is about making a non-game…
Marketing calls our current visitor ‘Old One.’” He smiled. “That’s something of a joke, but true even so. We’ve known it for eleven years.” No one really knew how long Transcendent beings lived, but it was a rare Power that stayed communicative for more than five or ten years. They lost interest, or grew into…
Corollary 1: The smaller the studies conducted in a scientific field, the less likely the research findings are to be true. Corollary 2: The smaller the effect sizes in a scientific field, the less likely the research findings are to be true. Corollary 3: The greater the number and the lesser the selection of tested…