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Memes with the Watson keyword “deck”

1–8 of 8

Choose a Game Where All Players Have Equal Advantages

You first need to choose a game to play. You probably already have a game in mind, and it might not have occurred to you to try to win at other games. Different games require different skills, and it is not always clear to the beginner or even the intermediate which skills a particular game really demands. It’s best…

Types of Information in Games

In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios: · Information known to all players: In Chess, this would consist of the rules of the game, board layout, and piece movement parameters. ·…

Gamification Hand Mechanic

Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one…

Gamification Card Drafting Mechanic

Mrs. Lee creates five decks of cards to structure her assessment—each deck has two cards more than the total number of students (to increase variability). The cards in Deck 1 have the name of a 20th century poet who was not the subject of an in-class discussion. The cards in Deck 2 each feature a poetic theme (e.g…

Use Cards to Call on Students

When I realized that I was unintentionally disengaging from some students, I developed a classroom management practice that ensures equal participation and on-the-fly formative assessments. I use a deck of playing cards, each of which is marked with a student's name, to determine who will answer the next question. The…

The Problem with How We Teach Math

Why do some children find Math hard to learn? I suspect that this is often caused by starting with the practice and drill of a bunch of skills called Arithmetic—and instead of promoting inventiveness, we focus on preventing mistakes. I suspect that this negative emphasis leads many children not only to dislike…

Directionality in Zero-G

Phrases like “things are looking up” and “look at the upside” once meant something like “consider the good in the situation,” but they went through an ironic shift in the solar system’s early spacecolonial culture, mutating in the microgravity of early tin-can stations to mean a variety of practically sarcastic…

Happenings: Impermanent, Impromptu Art

In this context of achievement-and-death, artists who make Happenings are living out the purest melodrama. Their activity embodies the myth of nonsuccess, for Happenings cannot be sold and taken home; they can only be supported. And because of their intimate and fleeting nature, only a few people can experience them…