Tolkien's World Makes Race Scientific Rather Than Legalistic

The core of the problem is that Tolkien conflates race, culture, and ability. Hobbits, he says, are a race, and based upon a combination their hereditary traits and cultural practices, are better at being stealthy than other races.

Tolkien does this throughout his novels, outlining the “racial” characteristics of men, of dwarves, of elves, of orcs, and those few of mixed ancestry (like Aragorn or the Uruk-Hai). As Helen Young, author of Race and Popular Fantasy Literature put it in a recent interview with the Pacific Standard:

In Middle Earth, unlike reality, race is objectively real rather than socially constructed.

[...]

baked into the roots of D&D is the same scientific racism that you see in The Lord of the Rings. Take this telling quote from the preface of the first edition of the Advanced Dungeons and Dragons Player’s Handbook:

Races are given advantages or limits mainly because the whole character of the game would be drastically altered if it were otherwise.

Compounding the problems of Tolkien’s scientific racism, in Dungeons and Dragons, the relative strengths and weaknesses of the various “races” are given numerical values.

Any given character’s abilities are divided into six scores: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. Leaving aside how reductive that is, each character’s ability score is then adjusted based upon their race. Dwarves are tough but gruff. So, they get 1 to Constitution and -1 to Charisma (in 1st Edition AD&D—the rules have changed over the years). Elves are dexterous but delicate. Halflings (roughly, Hobbits) are weak but dexterous. And so on. This gives the scientific racism of Tolkien’s world a veneer of mathematical, statistical verifiability.

And moreover, these inherent differences influence players’ decisions; a player is far more likely to play a tough dwarven fighter (due to the bonus to constitution) than a lesser-than-average dwarven bard. Thus, inherent “racial” characteristics give rise to cultural phenomena.

Notes:

Race is a legal concept, but Tolkien's fantasy novels turn it into a scientific fact of his world.

Folksonomies: fantasy racism

Taxonomies:
/education/homework and study tips (0.704385)
/society/racism (0.689955)
/art and entertainment/books and literature/mythology (0.654502)

Concepts:
The Lord of the Rings (0.986229): dbpedia_resource
Aragorn (0.929841): dbpedia_resource
Dungeons & Dragons (0.919983): dbpedia_resource
Science (0.917835): dbpedia_resource
J. R. R. Tolkien (0.894256): dbpedia_resource
Social constructionism (0.876708): dbpedia_resource
Race (human categorization) (0.858838): dbpedia_resource
Middle-earth (0.857396): dbpedia_resource

 Race: the Original Sin of the Fantasy Genre
Electronic/World Wide Web>Internet Article:  Sturtevant, Paul B. (December 5, 2017), Race: the Original Sin of the Fantasy Genre, The Public Midevalist, Retrieved on 2025-10-08
  • Source Material [publicmedievalist.com]
  • Folksonomies: fantasy race racism


    Schemas

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