Star Trek as an Addictive Drug
Why Some Cyberpunks Love Star Trek Even Though It Sucks, When Cyberpuks Always Diss What is Lame and Useless
The secret is that Star Trek, in all its generations and spinoffs, was designed to be habit-forming. Star Trek is the first virtual designer drug. Like the cousins of opium, a Star Trek episode induces a pleasurable buzz for a programmed length of time. Like the opiates, it does so by raising your gullibility levels and jamming your critical factulties, thus lowering your pleasure threshold. You have more fun when most of your wits are AWOL. This experience is repeatable, and after a whilte it NEEDS to be repeated, or withdrawal begins. The true nature of Star Trek has never been divulged by its creators, because Gene Roddenberry had them all Taken Care Of. If you don't believe this, watch a Star Trek junkie happily ingest a cheesy early Gen-1 episode for the 19th or 20th time. Are you suspicious yet?
Notes:
Folksonomies: culture passive consumption placation
Taxonomies:
/health and fitness/addiction (0.905924)
/health and fitness/addiction/substance abuse (0.618305)
Concepts:
Opiate (0.760471): dbpedia_resource
Addiction (0.731572): dbpedia_resource
Star Trek (0.697290): dbpedia_resource
Pleasure (0.681525): dbpedia_resource
Star Trek: The Original Series (0.594988): dbpedia_resource
Star Trek: The Next Generation (0.594988): dbpedia_resource
Star Trek: Phase II (0.594988): dbpedia_resource
Rick Berman (0.594988): dbpedia_resource
