06 JUL 2024 by ideonexus

 Digital Allegorithm of Sisyphus

Digital object, digital subject — these are byproducts of a boredom that, seeking respite from nothingness, projects its lines across all space and time, turning it into commodity space and military space. This is the reckless act of creation with which Katamari Damacy begins — the King’s destruction of the mythic heaven of the old Gods, and the project of replacing it by commanding the transformation of a human, analog movement into an airless matrix of machine code. This is the new la...
Folksonomies: work gamespace
Folksonomies: work gamespace
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06 JUL 2024 by ideonexus

 History in Games

Of what use is the past to a gamer? Peter Lunenfeld: “For the most part, its blood, mischief and role playing that gamers revel in. They live in an alternative universe, a solipsistic one scripted by designers whose frame of reference extends no further back than Pong, Pac-Man and Dungeons and Dragons. The visual and storyline tropes that most of us bring with us as cultural baggage are… all but forgotten ancestral memories, thrown off, on purpose, too cumbersome to be of any use.” In t...
Folksonomies: gamespace
Folksonomies: gamespace
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29 APR 2024 by ideonexus

 Dead Internet Theory is True

Of the platforms where we know flesh and blood humans do spend enough time, 92% of all content is created by 10% of all users, and engagement with different posts can vary from 0.03% to 0.1% of all viewers. In other words, of the 52.6% of internet traffic which is human-driven, about 9 in 10 users stuck to messaging friends and family and just passively consume contents mostly meant to sell them stuff, or see if they would be interested in propaganda campaigns ran by governments, both theirs ...
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25 JAN 2024 by ideonexus

 Neutralization and Homogenization

The simultaneity of two events in the month of July 1975 illustrated this in a striking manner: the linkup in space of the two American and Soviet supersatellites, apotheosis of peaceful coexistence - the suppression by the Chinese of ideogrammatic writing and conversion to the Roman alphabet. The latter signifies the "orbital" instantiation of an abstract and modelized system of signs, into whose orbit all the once unique forms of style and writing will be reabsorbed. The satellization of la...
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25 JAN 2024 by ideonexus

 Computers are Associated with Precision, but Really They ...

In physics, too, where computers were used to relieve the tedium of data collection and plotting, relatively mundane applications had significant effects. When calculation was automated and its results instantaneously translated into screen visualizations, patterns in data became more apparent. Physics students described feeling “closer to science” and “closer to theory” when their laboratory classes began to use software for visualization and analysis. As in chemistry...
Folksonomies: simulation computation
Folksonomies: simulation computation
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23 SEP 2023 by ideonexus

 We build our computers the way we build our cities -- ove...

The computer was suddenly revealed as palimpsest. The machine that is everywhere hailed as the very incarnation of the new had revealed itself to be not so new after all, but a series of skins, layer on layer, winding around the messy, evolving idea of the computing machine. Under Windows was DOS; under DOS, BASIC; and under them both the date of its origins recorded like a birth memory. Here was the very opposite of the authoritative, all-knowing system with its pretty screenful of icons. He...
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23 SEP 2023 by ideonexus

 When Isolation and Disconnection are Desirable

In his article on Scuttlebutt, Bogost asks, “What if isolation and disconnection could actually be desirable conditions for a computer network?” He says this in the context of describing how Dominic Tarr, the creator of Scuttlebutt, lives largely offline in a sailboat in New Zealand, but it makes me think of the not-yet-wireless phone in my house growing up. Before I got older and started carrying around a heavy black rectangle of potentiality and dread, it worked like this: You t...
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23 SEP 2023 by ideonexus

 Branding Encourages You to be "More Yourself"

When the language of advertising and personal branding enjoins you to “be yourself,” what it really means is “be more yourself,” where “yourself” is a consistent and recognizable pattern of habits, desires, and drives that can be more easily advertised to and appropriated, like units of capital. In fact, I don’t know what a personal brand is other than a reliable, unchanging pattern of snap judgments: “I like this” and “I donâ€...
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23 SEP 2023 by ideonexus

 This is Real

This is real. Your eyes reading this text, your hands, your breath, the time of day, the place where you are reading this—these things are real. I’m real too. I am not an avatar, a set of preferences, or some smooth cognitive force; I’m lumpy and porous, I’m an animal, I hurt sometimes, and I’m different one day to the next. I hear, see, and smell things in a world where others also hear, see, and smell me. And it takes a break to remember that: a break to d...
Folksonomies: attention mindfulness
Folksonomies: attention mindfulness
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23 SEP 2023 by ideonexus

 Resistance Home

If you’ll allow me to stretch this metaphor, we could say that Old Survivor was too weird or too difficult to proceed easily toward the sawmill. In that way, the tree provides me with an image of “resistance-in-place.” To resist in place is to make oneself into a shape that cannot so easily be appropriated by a capitalist value system. To do this means refusing the frame of reference: in this case, a frame of reference in which value is determined by productivity, the stren...
Folksonomies: attention economy
Folksonomies: attention economy
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