Role-Playing Game Manifesto

These rules are written on paper, not etched in stone tablets.

Rules are suggested guidelines, not required edicts.

If the rules don't say you can't do something, you can.

There are no official answers, only official opinions.

When dice conflict with the story, the story always wins.

Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player.

The game master has full discretionary power over the game.

The game master always works with, not against, the players.

A game that is not fun is no longer a game--it's a chore.

The book contains the answers to all things.

When the above does not apply, make it up.

Notes:

Folksonomies: rpg role-playing game

Taxonomies:
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/technology and computing/computer certification (0.537643)
/law, govt and politics (0.444598)

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Entities:
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Concepts:
Game (0.949620): dbpedia | freebase | opencyc
Entertainment (0.784934): dbpedia | freebase | opencyc
Role-playing game terms (0.678285): dbpedia | freebase
Dice (0.672396): dbpedia | freebase
Storytelling game (0.607734): dbpedia | freebase
Players (0.587620): dbpedia
The Players (0.578866): dbpedia
Roleplaying (0.578324): dbpedia | opencyc

 Silver Age Sentinels : the Superhero Role-playing Game
Books, Brochures, and Chapters>Book:  Group, Lpc (2002), Silver Age Sentinels : the Superhero Role-playing Game, Guelph, Ont. : Guardians of Order, Retrieved on 2015-02-26
  • Source Material [books.google.com]
  • Folksonomies: rpg role-playing game


    Schemas

    22 FEB 2015

     Role Playing Games

    Comparative notes from various RPGs, including multiple editions of D&D.
    Folksonomies: rpgs role-playing games
    Folksonomies: rpgs role-playing games
     29