Periodicals>Journal Article:  Steinkuehler, Constance (2007), Massively Multiplayer Online Gaming as a Constellation of Literacy Practices, E–Learning, Retrieved on 2017-03-10
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  • Folksonomies: literacy gaming mmorpg


    10 MAR 2017

     Literacy in the Context of an MMORPG

    Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary virtual world contexts in which the ethnographic data described herein was collected. We might ask ourselves, how many adults (let alone tenured professors) can ‘read’ such a sp...
      1  notes

    A game screen is a complex collection of symbols that are meaningless to traditional literacy, but they do comprise a literacy that tells a story for those who can read it.