10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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30 MAY 2015 by ideonexus

 Empathy is a Circle

Empathy is a circle that may be stretched, but its elasticity is limited by kinship, friendship, similarity, and cuteness. It reaches a breaking point long before it encircles the full set of people that reason tells us should fall within our moral concern. Also, empathy is vulnerable to being dismissed as mere sentimentality. It is reason that teaches us the tricks for expanding our empathy, and it is reason that tells us how and when we should parlay our compassion for a pathetic stranger i...
Folksonomies: empathy
Folksonomies: empathy
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03 JAN 2011 by ideonexus

 Science Must Confront Religion

The remark which I read somewhere, that science is all right so long as it doesn't attack religion, was the clue that I needed to understand the problem. As long as it doesn't attack religion it need not be paid attention to and nobody has to learn anything. So it can be cut off from modern society except for its applications, and thus be isolated. And then we have this terrible struggle to try to explain things to people who have no reason to want to know. But if they want to defend their ow...
Folksonomies: science religion
Folksonomies: science religion
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So long as it doesn't, it can be ignored--but Feynman might be wrong about this.