16 DEC 2021 by ideonexus

 Principles of Technorealism

1. Technologies are not neutral. A great misconception of our time is the idea that technologies are completely free of bias -- that because they are inanimate artifacts, they don't promote certain kinds of behaviors over others. In truth, technologies come loaded with both intended and unintended social, political, and economic leanings. Every tool provides its users with a particular manner of seeing the world and specific ways of interacting with others. It is important for each of us to c...
  1  notes
 
16 OCT 2021 by ideonexus

 Social Media's Variable Rewards Schedule

While there is nothing inherently addictive about smartphones themselves, the true drivers of our attachments to these devices are the hyper-social environments they provide. Thanks to the likes of Facebook, Snapchat, Instagram, and others, smartphones allow us to carry immense social environments in our pockets through every waking moment of our lives. Though humans have evolved to be social—a key feature to our success as a species—the social structures in which we thrive tend to contai...
  1  notes
 
28 FEB 2021 by ideonexus

 Play Has Become More Personal and More Intense Through Te...

A similar trend is the rise of personal vacations and separate activities on family vacations. Children’s street games (such as marbles, Hopscotch, and hide-and-go-seek) have been replaced with video games. Face-to-face encounters have been transformed by e-mails, electronic chat groups, and web sur'ng. Revolutionary as all this may be, it represents the clear culmination of a century of developments in media technology. Twentieth-century technology privatized and homogenized play, but it ...
Folksonomies: recreation play
Folksonomies: recreation play
  1  notes
 
10 FEB 2021 by ideonexus

 Media Algorithms Keep You in a Bubble

Engagement algorithms are simple. If you, the user, have engaged with a certain topic in the past, you are likely to engage in the future. So when a new piece of content is created on the platform that belongs to that topic, why not show it to you? You might even give it a thumbs up (or like, or heart). This selection for engagement places you, the user, in an engagement maxima. You are maximally engaged given the topics you have expressed interest in in the past. But what happens after a f...
  1  notes
28 JAN 2021 by ideonexus

 Computing is Pop Culture without History

Binstock: You seem fastidious about always giving people credit for their work. Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field. Binstock: You once referred to computing as pop culture. Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...
  1  notes
09 NOV 2019 by ideonexus

 A Quantum Game

Bell came up with “nonlocal” games, which require players to be at a distance from each other with no way to communicate. Each player answers a question. The players win or lose based on the compatibility of their answers. One such game is the magic square game. There are two players, Alice and Bob, each with a 3-by-3 grid. A referee tells Alice to fill out one particular row in the grid — say the second row — by putting either a 1 or a 0 in each box, such that the sum of the number...
  1  notes
07 NOV 2019 by ideonexus

 How Online Platforms Can Encourage Good Behavior

The technical architecture of online platforms, on the other hand, should be designed to dampen harassing behavior, while shielding targets from harassing content. It means creating technical friction in orchestrating a sustained campaign on a platform, or engaging in sustained hounding. For example, what if, after your fifth unanswered tweet within the hour to someone who didn’t follow you, a pop-up asked if you really wanted to send that message? It also means building user interfaces th...
  1  notes
 
07 NOV 2019 by ideonexus

 The Effort in Keeping the Internet Clean

Contract workers in San Francisco, processing thousands of complaints a day. Sweatshops in the Philippines, where outsourced labor decides what’s obscene and what’s permissible in a matter of seconds. Teams of anti-spam engineers in Mountain View, adapting to the latest wave of bots. An unpaid moderator on Reddit, picking out submissions that violate guidelines. So much of the internet is garbage, and much of its infrastructure and many work hours are devoted to taking out the garbage. F...
  1  notes