03 MAR 2021 by ideonexus

 A 2030 Vision for Gaming Culture

Young gamers are having fun, learning from each other, and learning to be good citizens of gaming and online communities. They are able to transfer some of their skills and citizenship sensibility to other aspects of their lives. They are connecting and mentoring each other in online gaming spaces that are safe, mixed age, and centered on creation, exploration, inquiry, and friendly competition. Youth and their parents have a deeper understanding of digital citizenship, supported and taught...
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03 MAR 2021 by ideonexus

 Roots of Toxic Online Game Culture

Streamers behave badly as a way to increase their views and likes, which in turn maximizes their profits and those of their company sponsors. Game companies cannot fully control who plays their games, despite Entertainment Software Rating Board (ESRB) ratings. Younger players play mature games and learn through their interactions with older and often toxic audiences. Cultural stigmatization of gaming leads to a lack of educator involvement in supporting prosocial and educational gaming sp...
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28 FEB 2021 by ideonexus

 Adults Fear Leisure Because They Lose Control of the Cult...

In part, adults feared youth leisure because it symbolized rapid change and the inability of parents to control the culture of their o1spring, which seemed to be dominated by commercial entertainment. Commercialized youth leisure grew impressively during and after World War II. Parents away as soldiers or o1 at work lost control over their o1spring, and increased afluence encouraged commercialized play. In the 1950s, new technologies like the 45 rpm record and the transistor radio were quickl...
Folksonomies: parenting culture
Folksonomies: parenting culture
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27 JAN 2021 by ideonexus

 Sirlin's Traits That Make a Gold Medalist Gamer

• Familiarity with tournaments • Deep knowledge of the game at hand • Love of the game • Mental Toughness • Mental attitude toward winning, losing, improving • Technical skill (usually dexterity) • Adaptability • Knowledge/ability in other games of that genre • Yomi • Appraisal
Folksonomies: gaming
Folksonomies: gaming
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19 DEC 2020 by ideonexus

 Attention, Flow, and Concentration

Chess thinking provides a rich metacognitive context that leads me to believe that we should tease apart three notions that are related but often conflated – attention, flow and concentration. Attention is fundamentally grounded in perception (how we attend), flow is fundamentally grounded in experience (how we feel), and concentration is grounded in praxis (how we purposively coalesce). We ask too much of attention and not enough of concentration. The recent cultural emphasis on attention...
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09 NOV 2019 by ideonexus

 Darwin, Bach, and Professional Decline

What’s the difference between Bach and Darwin? Both were preternaturally gifted and widely known early in life. Both attained permanent fame posthumously. Where they differed was in their approach to the midlife fade. When Darwin fell behind as an innovator, he became despondent and depressed; his life ended in sad inactivity. When Bach fell behind, he reinvented himself as a master instructor. He died beloved, fulfilled, and—though less famous than he once had been—respected. The less...
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07 NOV 2019 by ideonexus

 The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and affective processes can be trained in daily life, and of how to do so’. [...] Grossmann’s aim is to build a strong experimental footing for the study of wisdom, which had lon...
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06 NOV 2019 by ideonexus

 Specific Family Characteristics and IQ

When we look at individual families, watch the ways in which they interact with their infants or young chil¬ dren, and then follow the children over time to see which ones later have high or low IQs, we can begin to get some sense of the kinds of specific family Ltei of this type has led me to the following list of five general characteristics of families whose children achieve higher IQ scores: They provide an interesting and complex physical environment for the child, in¬ eluding play m...
Folksonomies: parenting
Folksonomies: parenting
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05 NOV 2019 by ideonexus

 The Authoritative Parenting Style

The most influential proposal about such styles has come from Diana Baumrind (1972), who has looked at combinations of four of the dimensions I've just described: (1) warmth or nurturance, (2) level of expectations, which she describes in terms of "maturity demands," (3) the clarity and consistency of rules, and (4) communication between parent and child. Baumrind saw three specific combinations of these characteristics: • The authoritarian parental style is high in control and maturity d...
Folksonomies: parenting
Folksonomies: parenting
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VS: The Authoritarian Type. The Permissive Type. The Neglecting Type.

02 MAR 2019 by ideonexus

 Reading Wars of the 1990s

WHOLE-language theory holds that learning to read and write English is analogous to learning to speak it -- a natural, unconscious process best fostered by unstructured immersion. In an atmosphere rich in simple printed texts and in reading aloud, small children make a wondrous associative leap from knowing the alphabet to being able to read whole words. Their minds receive print as if each word were a Chinese ideogram. If a word is unfamiliar it can be skipped, guessed at, or picked up from ...
Folksonomies: teaching pedagogy literacy
Folksonomies: teaching pedagogy literacy
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Site Words VS Phonics. If English was phonetical, we could focus on one strategy, but because many spellings don't match their pronunciations we must also memorize Sight Words as if they were Chinese ideograms.