07 DEC 2024 by ideonexus

 What is Prosochē?

The brief definition offered above provides some insight into the Stoic concept of prosochē; however, I do not think it draws out its full meaning and richness. My own understanding of the concept was furthered by the following descriptions of prosochē from various authors: A “fundamental attitude” of “continuous attention, which means constant tension and consciousness, as well as vigilance exercised at every moment.” Being “perfectly aware not only of what [one] is doing, but ...
Folksonomies: mindfulness stoicism
Folksonomies: mindfulness stoicism
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07 DEC 2024 by ideonexus

 Prohairesis

Prohairesis or proairesis (Ancient Greek: προαίρεσις; variously translated as "moral character", "will", "volition", "choice", "intention", or "moral choice"[1]) is a fundamental concept in the Stoic philosophy of Epictetus. It represents the choice involved in giving or withholding assent to impressions (phantasiai). The use of this Greek word was first introduced into philosophy by Aristotle in the Nicomachean Ethics.[2] To Epictetus, it is the faculty that distinguish...
Folksonomies: mindfulness stoicism
Folksonomies: mindfulness stoicism
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01 DEC 2024 by ideonexus

 Cultural Achievement Undermines Contemplative Attention

Excessive positivity also expresses itself as an excess of stimuli, information, and impulses. It radically changes the structure and economy of attention. Perception becomes fragmented and scattered. Moreover, the mounting burden of work makes it necessary to adopt particular dispositions toward time and attention [Zeitund Aufmerksamkeitstechnik]; this in turn affects the structure of attention and cognition. The attitude toward time and environment known as “multitasking” does not repre...
Folksonomies: critical theory
Folksonomies: critical theory
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01 DEC 2024 by ideonexus

 Learn to See, to Think, and to Speak and Write

The vita contemplativa presupposes instruction in a particular way of seeing. In Twilight of the Idols, Nietzsche formulates three tasks for which pedagogues are necessary. One needs to learn to see, to think, and to speak and write. The goal of education, according to Nietzsche, is “noble culture.” Learning to see means “getting your eyes used to calm, to patience, to letting things come to you”— that is, making yourself capable of deep and contemplative attention, casting a long a...
Folksonomies: critical theory
Folksonomies: critical theory
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01 DEC 2024 by ideonexus

 From Disciplinary to Achievement Society

Today’s society is no longer Foucault’s disciplinary world of hospitals, madhouses, prisons, barracks, and factories. It has long been replaced by another regime, namely a society of fitness studios, office towers, banks, airports, shopping malls, and genetic laboratories. Twenty-first-century society is no longer a disciplinary society, but rather an achievement society [Leistungsgesellschaft ]. Also, its inhabitants are no longer “obedience-subjects” but “achievement- subjects.”...
Folksonomies: critical theory
Folksonomies: critical theory
  1  notes
 
26 AUG 2024 by ideonexus

 Increasing the Number of Researchers to Perpetuate Techno...

Over the past century, we’ve seen relatively steady, though slowing, technological progress. Sustaining this progress is the result of a balancing act: every year, further progress gets harder, but every year we exponentially increase the number of researchers and engineers. For instance, in the United States, research effort is over twenty times higher today than in the 1930s.27 The number of scientists in the world is doubling every couple of decades, such that at least three-quarters of ...
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06 JUL 2024 by ideonexus

 Games Turn Play into Work

‘Play’ was once a great slogan of liberation. Richard Neville: “The new beautiful freaks will teach us all how to play again (and they’ll suffer society’s penalty).” Play was once the battering ram to break down the Chinese walls of alienated work, of divided labor. Only look at what has become of play. Play is no longer a counter to work. Play becomes work; work becomes play. Play outside of work found itself captured by the rise of the digital game, which responds to the boredom...
Folksonomies: play critical theory game
Folksonomies: play critical theory game
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25 JAN 2024 by ideonexus

 The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and affective processes can be trained in daily life, and of how to do so’. [...] Grossmann’s aim is to build a strong experimental footing for the study of wisdom,...
Folksonomies: wisdom
Folksonomies: wisdom
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25 JAN 2024 by ideonexus

 Be Johann Sebastian Bach, not Charles Darwin

What’s the difference between Bach and Darwin? Both were preternaturally gifted and widely known early in life. Both attained permanent fame posthumously. Where they differed was in their approach to the midlife fade. When Darwin fell behind as an innovator, he became despondent and depressed; his life ended in sad inactivity. When Bach fell behind, he reinvented himself as a master instructor. He died beloved, fulfilled, and—though less famous than he once had been—respe...
Folksonomies: aging profession
Folksonomies: aging profession
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23 DEC 2023 by ideonexus

 Anthropocene Traps

The concept of evolutionary traps has been used almost exclusively for studying how non-human species respond to cues in anthropogenic environments [24–34]. Key examples include artificial human lights attracting insects, island species responding naively to the presence of introduced predators, and seabirds not being able to discriminate between the cues of marine plankton and marine plastics [34–36] (figure 1a). In the context of humans, evolutionary mismatch is a much more fr...
Folksonomies: evolution maladaptation
Folksonomies: evolution maladaptation
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