04 NOV 2018 by ideonexus

 Emergence in Board Games

Emergence is above all a product of coupled, context-dependent interactions. Technically these interactions, and the resulting system, are nonlinear: The behavior of the overall system cannot be obtained by summing the behaviors of its constituent parts. We can no more truly understand strategies in a board game by compiling statistics of the movements of its pieces than we can understand the behavior of an ant colony in terms of averages. Under these conditions, the whole is indeed more tha...
Folksonomies: emergence board games
Folksonomies: emergence board games
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02 NOV 2018 by ideonexus

 Input and Output Randomness

The fundamental difference between randomness that support strategy and randomness that under cuts strategy, input randomness allows the player to build the strategy output randomness undercuts it and limits your ability to plan ahead. For example let's look at Pandemic this is a great example of input randomness flicking the cards is certainly random, create a situation that the players need to react to that reaction is completely deterministic. If for example you have to roll dies if you re...
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Input randomness is a random initial state for a game, while output randomness is rolling dice or drawing cards during the game. The second removes strategy from the game.