25 FEB 2015 by ideonexus

 RPG as Cooperative Experience

A role-playing game is a cooperative experience between multiple participants. At its simplest, it can be described as an organized form of group make-believe, with a set of rules and procedures to keep things consistent and fair. The goal is not to win - there are no real "winners" in a role-playing game - but simply to have a good time.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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13 MAY 2013 by ideonexus

 Public Policy Shouldn't Bet on Science

You ask whether, given a choice, I would put more resources into space or AI. My answer is that either choice would be stupid. Politicians always want to make such choices too soon, because they imagine they can pick winners. Usually they pick losers. The only way to improve the chances for finding winners is to keep all the choices open and try them all. That is particularly true for space and AI, which are not really competing with each other. They are done by different kinds of people in d...
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It will always bet wrong. All science should be open, free, and supported.

03 JAN 2012 by ideonexus

 Creating Online Fictions of Ourselves

The most effective young Facebook users, however—the ones who will probably be winners if Facebook turns out to be a model of the future they will inhabit as adults—are the ones who create successful online fictions about themselves. They tend their doppelgängers fastidiously. They must manage offhand remarks and track candid snapshots at parties as carefully as a politician. Insincerity is rewarded, while sincerity creates a lifelong taint. Certainly, some version of this principle exi...
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Lanier suggests that the most effective users of Facebook will manage their profiles like politicians, constructing a narrative that may have no baring on their real persona.