25 FEB 2015 by ideonexus

 RPG as Sophisticated Make-Believe

A roleplaying game is, in may ways, a sophisticated version of the childhood game of make-believe. If you ever played cops-and-robbers (or cowboys and indians, or army), you remember the arguments about who shot whom, or how quickly you could reach cover before you got blasted by some bad guy, or how much damage a hand grenade did to a bunker, and so on. One of the main differences between roleplaying games and childhood games is that hte rules answer all these questions, and more: The rules...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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27 JUL 2011 by ideonexus

 Science Takes No Sides--and No Prisoners

The great thing about science is that it takes no sides—and no prisoners. Once you know which research to trust, the big picture emerges and myths fade away. To gain my trust, research must pass my “grump factor.” To make it into this book, studies must first have been published in the refereed literature and then successfully replicated. Some results have been confirmed dozens of times. Where I make an exception for cutting-edge research, reliable but not yet fully vetted by the passag...
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A good summary of what research to take seriously.

20 MAY 2011 by ideonexus

 Color is the Light Beams Things Do Not Want

But the reflected light-waves do more for us than this. They not only make us see things, but they make us see them in different colours. What, you will ask, is this too the work of the sunbeams? Certainly; for if the colour we see depends on the size of the waves which come back to us, then we must see things coloured differently according to the waves they send back. For instance, imagine a sunbeam playing on a leaf: part of its waves bound straight back from it to our eye and make us see t...
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All other wavelengths are being absorbed.