04 NOV 2018 by ideonexus
Five Elements of Game Experience
Visual scanning: visual perception, especially scanning the entire screen at once.
Auditory discriminations: listening for game events and signals.
Motor responses: physical actions a player takes with the game controls.
Concentration: intense focus on play.
Perceptual patterns of learning: coming to know the structure of the game itself.
23 APR 2012 by ideonexus
Why a Machine Cannot Fully Imitate a Man
I specifically paused to show that, if there were such machines with the organs and shape of a monkey or of some other non-rational animal, we would have no way of discovering that they are not the same as these animals. But if there were machines that resembled our bodies and if they imitated our actions as much as is morally possible, we would always have two very certain means for recognizing that, none the less, they are not genuinely human. The first is that they would never be able to u...Folksonomies: artificial intelligence
Folksonomies: artificial intelligence
Descartes reasoning sounds like a precursor to the Turing Test.