10 MAR 2019 by ideonexus

 AI Can't Tell You Why It Did Something

The problem comes when the database and the engine go from )ach to oracle. It happens quite often that I will ask one of the students about a move from one of their games, and why he made it. If the move comes early on, the answer is almost always, "Because that's the nain line." That is, that's the theoretical move in the database, likely 5layed by many Grandmasters before. Sometimes the move isn't thery, but the student prepared it with the help of an engine, so the anwer is similar: "It's ...
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10 MAR 2019 by ideonexus

 Chess Concept: Running Out of Book

One of the problems with playing against computers is how quickly and how often they change. Grandmasters are used to preparing very deeply for our opponents, researching all of their latest games and looking for weaknesses. Mostly this preparation focuses on openings, the established sequences of moves that start the game and have exotic names like the Sicilian Dragon and the Queen's Indian Defense. We prepare new ideas in these openings, and look for strong new moves ("novelties") with whic...
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07 JUL 2011 by ideonexus

 Babies Don't Remember How They Learned Things

Alison has done other experiments that point in a similar direction. For example, three-year-olds seem to be unable to remember how they learned about something, even when the events took place only a few moments before. In one study the experimenter hid a cup under a cloth "tunnel," a wire arch covered with cloth, with an opening at either end. Children found out what was underneath the tunnel in one of three ways: they picked up the tunnel and saw the cup, they put their hands in the tunnel...
Folksonomies: babies learning memory
Folksonomies: babies learning memory
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Around the age of three, children are unable to explain how they learned things, calling into question their testimony in legal cases since their memories can be implanted without knowing their origin.