10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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24 DEC 2013 by ideonexus

 Humans are the Giraffes of Altruism

Humans are the giraffes of altruism. We’re freaks of nature, able (at our best) to achieve antlike levels of service to the group. We readily join together to create superorganisms, but unlike the eusocial insects we do it with blatant disregard for kinship and we do it temporarily and contingent upon special circumstances (particularly intergroup conflict, as is found in war, sports, and business). [...] Having the term “contingent superorganism” in our cognitive toolkit may help peo...
Folksonomies: humanism altruism
Folksonomies: humanism altruism
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Jonathan Haidt explains our our proclivity to help one another makes us a kind of "superorganism."