10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
27 NOV 2013 by ideonexus

 Science is the "Crucible" for Extending Life

People are living longer and societies are getting grayer. You hear about it all the time. You read about it in your newspapers. You hear about it on your television sets. Sometimes I'm concerned that we hear about it so much that we've come to accept longer lives with a kind of a complacency, even ease. But make no mistake, longer lives can and, I believe, will improve quality of life at all ages. Now to put this in perspective, let me just zoom out for a minute. More years were added to av...
  2  notes

Our culture, our memes account for our extended lifespans.