04 NOV 2018 by ideonexus

 Types of Information in Games

In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios: · Information known to all players: In Chess, this would consist of the rules of the game, board layout, and piece movement parameters. · Information known to only one player: In Gin, this would be the cards in your hand. · Information known to the game only: In Gin, this would be unused cards in deck. In Space Invad...
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23 MAR 2012 by ideonexus

 Metaphor for the Mathematician

The mathematician may be compared to a designer of garments, who is utterly oblivious of the creatures whom his garments may fit. To be sure, his art originated in the necessity for clothing such creatures, but this was long ago; to this day a shape will occasionally appear which will fit into the garment as if the garment had been made for it. Then there is no end of surprise and delight.
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As a designer of garments for unknown beings, who delights in learning their shape as they go.

16 SEP 2011 by ideonexus

 Darwin Considers the Question of a Creator

How have all those exquisite adaptations of one part of the organization to another part, and to the conditions of life, and of one distinct organic being, been perfected? We see these beautiful coadaptations most plainly in the woodpecker and missletoe; and only a little less plainly in the humblest parasite which clings to the hairs of a quadruped or feathers of a bird; in the structure of the beetle which dives though the water; in the plumed seed which is wafted by the gentlest breeze; in...
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He sees adaptations as giving the appearance of a designer.