10 MAR 2019 by ideonexus

 Asimov Story on Computation

■ N 1958, American science fiction legend Isaac Asimov wrote a very short story called "The Feeling of Power." In it, lowly technician MyI ron Aub discovers that he is capable of duplicating the work of his computer by multiplying two numbers together on a piece of paper. Amazing! This miraculous discovery makes its way up the chain of command, where the generals and politicians are stunned by Aub's black magic. The top general is intrigued by the possibility that human calculations could g...
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10 MAR 2019 by ideonexus

 AI Can't Tell You Why It Did Something

The problem comes when the database and the engine go from )ach to oracle. It happens quite often that I will ask one of the students about a move from one of their games, and why he made it. If the move comes early on, the answer is almost always, "Because that's the nain line." That is, that's the theoretical move in the database, likely 5layed by many Grandmasters before. Sometimes the move isn't thery, but the student prepared it with the help of an engine, so the anwer is similar: "It's ...
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10 MAR 2019 by ideonexus

 Asymmetrical Psychology: Computers Use Knights Better Tha...

e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...
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10 MAR 2019 by ideonexus

 Computers are All Tactics and No Strategy

Chess computers don't have psychological faults, but they do have very distinct strengths and weaknesses, far more distinct than any equivalently strong human player would have. Today, they are so strong that most of their vulnerabilities have been steamrolled into irrelevancy by the sheer speed and depth of brute force search. They cannot play strategically, but they are too accurate tactically for a human to exploit those subtle weaknesses decisively. A tennis player with a 250-m.p.h. serve...
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