10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
  1  notes
26 DEC 2010 by ideonexus

 Look at a Four Way Stop Intersection to See Why Civilizat...

First, if you want to see clues about our future, step away from your computer screen. Go outside and stand near a four-way intersection that’s regulated only by stop signs. Watch for a while as drivers take turns, not-quite-stopping while they gauge each others’ intentions, negotiating rapid deals with nods and flashes of eye-contact. You’ll spot some rudeness, certainly. But exceptions seldom rattle this silent dance of brief courtesies and tacit bargains — a strange...
Folksonomies: centrism
Folksonomies: centrism
 1  1  notes

Civilization works because we work together, taking turns, and negotiating deals. The fact that it is in our nature to do so is apparent when you watch civilization in action at the microcosm of a four-way stop intersection.