23 MAY 2015 by ideonexus

 Human Propensity for Making More Complicated Things Out o...

A child stacks and packs all kinds of blocks and boxes, lines them up, and knocks them down. What is that all about? Clearly, the child is learning about space! But how on earth does one learn about time? Can one time fit inside another? Can two of them go side by side? In music, we find out! It is often said that mathematicians are unusually involved in music, but that musicians are not involved in mathematics. Perhaps both mathematicians and musicians like to make simple things more complic...
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04 FEB 2015 by ideonexus

 Picard Defends Data as Life

Commander Riker has dramatically demonstrated to this court that Lieutenant Commander Data is a machine. Do we deny that? No, because it is not relevant: we, too, are machines, just machines of a different type. Commander Riker has also reminded us that Lieutenant Commander Data was created by a man; do we deny that? No. Again, it is not relevant. Children are created from the 'building blocks' of their parents' DNA. Are they property? [...] Your honor, the courtroom is a crucible; in it, w...
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18 JUN 2013 by ideonexus

 Developing Puzzle Games Requires Experimentations

...you need fewer art assets to build a simple puzzle game. This is very good news for small developers, and for those just starting out in gaming. One or two people can build a world-class puzzle game. It would be next to impossible for one or two people to build a world-class third-person action game from scratch (and be finished by the end of the millennium). Puzzle games generally require puzzle pieces, such as blocks, widgets, shapes, or gizmos of some kind. Once you have built these obj...
Folksonomies: game development
Folksonomies: game development
  1  notes

The entry-bar for building a puzzle game is low because they don't require many complex graphics, but the rhythm and heartbeat of the game require playing with variables and tweaking ideas.