30 MAY 2016 by ideonexus

 Co-veillance

At first sight, things seem quite similar in City Number Two. Again, there are ubiquitous cameras, perched on every vantage point. Only here we soon find a crucial difference. The devices do not report to the secret police. Rather, each and every citizen of this metropolis can lift his or her wristwatch/TV and call up images from any camera in town. Here, a late-evening stroller checks to make sure no one lurks beyond the corner she is about to turn. Over there, a tardy young man dials to s...
Folksonomies: surveillance panopticon
Folksonomies: surveillance panopticon
  1  notes
 
26 APR 2015 by ideonexus

 Shock: Social Science Fiction

What happens when a mind is no longer tied to a body? What happens when those of greatest ability are enslaved by those of greatest power? What happens when Humanity is the new kid on the block? When minds are read like books and books are illegal? Shock: Social Science Fiction is a game, a set of rules, that you’re about to use with your friends to create some science fiction stories. You’ll create a world sitting around a table, or on a floor in a circle, and use these rules to reach a...
  1  notes

Collaborative Storytelling.

12 JUN 2012 by ideonexus

 The Journey, Not the Answer

It never occurred to me that there was going to be any stumbling block. Not that I had the answer, but [I had] the joy of going at it. When you have that joy, you do the right experiments. You let the material tell you where to go, and it tells you at every step what the next has to be because you're integrating with an overall brand new pattern in mind.
Folksonomies: research
Folksonomies: research
  1  notes

Barbara McClintock describes what it is like to work for years without knowing the outcome.