10 FEB 2018 by ideonexus
Imaginative Play Creates Ownership
Ultimately, the child as creator exercises a whole range of capacities that set the Stage for original thinking. We find the imprint of creative practice in the blending of experiences and ideas, the classifications of real and imagined things, the organization of systemic patterns and narrative sequences, the modeling of worlds, the generation of artifacts, and the synthesizing of all that is known and felt into one grand design. The creating self "owns" the processes and products of make-...12 DEC 2017 by ideonexus
Two Kinds of Science-Fiction Innovations
Most common are the fictions that begin with Jules Verne, and concern the single artifact—a submarine, flying machine, or death ray—and its consquence for all of humanity. These extraordinary voyages—to use Verne's term—play along the fault line between what we think we are and what we can do. Nemo is no accident, or a tragic figure, but the natural consequence of the intersection between present-day humanity and extraordinary technology. Even 2001: A Space Odyssey plays on the same t...Folksonomies: futurism science fiction
Folksonomies: futurism science fiction
19 JUN 2011 by ideonexus
How Science Changes Society
Change is one of mankind’s most mysterious creations. The factors that operate to cause it came into play when man produced his first tool. With it he changed the world forever, and bound himself to the artifacts he would create in order, always, to make tomorrow better than today. But how does change operate? What triggers a new invention, a different philosophy, an altered society? The interactive network of man’s activities links the strangest, most disparate elements, bringing togethe...Science brings change upon society, forcing society to adapt to technological change and forcing more technological change.