10 MAR 2017 by ideonexus
Religion on Other Earth
Perhaps the most striking example of the extravagance of the Other Men was the part played by religion in their more advanced societies. Religion was a much greater power than on my own planet; and the religious teachings of the prophets of old were able to kindle even my alien and sluggish heart with fervor. Yet religion, as it occurred around me in contemporary society, was far from edifying. I must begin by explaining that in the development of religion on the Other Earth gustatory sensat...24 JAN 2015 by ideonexus
Preachers and Prophets
Since I have had to pay college tuition for five daughters, I have chosen to play the role of preacher. I preach to all who will listen the gospel of manifest destiny. The destiny which I am preaching is not the expansion of a single nation or of a single species, but the spreading out of life in all its multifarious {134} forms from its confinement on the surface of our small planet to the freedom of a boundless universe. This unimaginably great and diverse universe, in which we occupy one...Folksonomies: colonization expansion
Folksonomies: colonization expansion
01 SEP 2011 by ideonexus
Myth VS Science
The difference between myth and science is the difference between divine inspiration of 'unaided reason' (as Bertrand Russell put it) on the one hand and theories developed in observational contact with the real world on the other. It is the difference between the belief in prophets and critical thinking, between Credo quia absurdum (I believe because it is absurd–Tertullian) and De omnibus est dubitandum (Everything should be questioned–Descartes). To try to write a grand cosmical drama ...A great quote by Hannes Alfvén on the lines between empiricism and intuitive reasoning.
23 MAR 2011 by ideonexus
Video Games are Work Made Fun
As you all know, games are about choices. Sid Meier famously defined games as "a series of interesting choices." And choice is the most fundamental expression of Will. How can an activity motivated by decisions, striving, goals and competition, a deliberate concentration of the force of Will, be used to transcend Will itself? You might as well try to smother a flame with oxygen. Game designers are taught that the ideal player experience is something called flow. Flow is that magical stat...Possibly the most convincing argument that video games are not art.