10 MAR 2017 by ideonexus
Gamification Set Collection
I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...Folksonomies: education gamification
Folksonomies: education gamification
12 MAR 2011 by ideonexus
What If People Stopped Valuing Money?
Mexico and Chile and Brazil and Argentina were likewise bankrupt--and Indonesia and the Philippines and Pakistan and India and Thailand and Italy and Ireland and Belgium and Turkey. Whole nations were suddenly in the same situation as the San Mateo, unable to buy with their paper money and coins, or their written promises to pay later, even the barest essentials. Persons with anything life sustaining to sell, fellow citizenes as well as foreigners, were refusing to exchange their goods for mo...Vonnegut describes a fictional account of the currencies of numerous countries in the world suddenly being no longer valuable, making them just pretty paper.