10 MAR 2019 by ideonexus

 Asymmetrical Psychology: Computers Use Knights Better Tha...

e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...
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25 FEB 2015 by ideonexus

 RPG as a Game of Imagination

It's a game of your imagination, where you get to tell storeis by taking on the roles of the main chractes-characters you create. It's a game that offers a multitude of choices-more choices than even the most sophisticated computer game, because the only limit to what you can do is what you can imagine. The story unfolds like a movie, except all of the action takes place in your imagination. There's no script to follow, other than a rough outline used by the Gamemaster (GM): you decide what ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as, “You hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a super-villain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players decidingvw...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Discovery

In a roleplaying game, the players take on the roles of people in a fictional world. Each player creates a character to portray, and together, the players create a story. In their imagination, the players experience the same challenges and rewards that their characters experience. To facilitate this, the rules of the game govern whether characters succeed or fail at what they try to do. This book sometimes refers to the player characters as PCs. In addition to the players who are the charact...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as “you hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a supervillain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players deciding wha...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
09 JUN 2011 by ideonexus

 The Promise of GM Foods

TEN THOUSAND YEARS AGO, humans learned how to farm. It was an epochal invention that made possible settled life, cities, craft specialization, writing, organized religion, architecture, mathematics. science. Now humanity stands on the brink of a second agricultural revolution potentially as great as the one that occurred when our ancestors gave up hunter-gatherer way of life and settled down as farmers. Scientists and engineers are poised to genetically modify organisms to increase the yield,...
  1  notes

GM foods hold the possibility of a second green revolution, allowing us to use less pesticides and less fertilizer and improve the nutritional value of our food supply.