21 JUN 2014 by ideonexus

 There is a mass exodus into the virtual world

The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy. And so, there is a growing perception in the gaming community: Reality, compared to games, is broken. In fact, it is more than a perception. It’s a phenom...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
01 JAN 2010 by ideonexus

 How the Internet Serves as a Plot Device in Modern Story ...

In the tween movie Twilight, heroine Bella discovers that her boyfriend Edward is a vampire by consulting a website with a convenient link to supernatural occurrences in her very own tiny town. The Internet is here collectively written, but perfectly tailored to exactly her individual needs. It is not the wizened woman in the house down the road that holds the truth to Edward's identity, but an anonymous and multiply sourced repository of lore. A silent film would have cut to an intertitle t...
  1  notes
The evolution of storytelling to use the Internet as a device to move the plot forward, where, in the past, other sources of information would have served the characters.