25 MAR 2022 by ideonexus

 How Games Influence Strategic Culture

Rules define many of the ways a player or team can achieve the primary goal in a given game. For example, because American football requires teams to advance the ball a certain distance over a series of downs or give up the initiative, the game evolves as a series of set-piece plays. Soccer, in contrast, is far more fluid, with virtually continuous activity throughout the game. Soccer and American football do share one common rule in that both last a standardized period (albeit with opportuni...
Folksonomies: games strategy
Folksonomies: games strategy
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28 FEB 2021 by ideonexus

 Why Automation Didn't Result in Increased Leisure in the ...

Back then, many theorists believed that a progressive reduction of work time was the inevitable byproduct of mechanization and increased efficiency. Even John M. Keynes, noted father of modern mass-consumption economics, argued in 1931 that, within two generations, industry would satisfy the real needs of humanity and lead to “three-hour shifts or a 'fifteen-hour week.” This reduction in work time, said Keynes, would allow us to “devote our further energies to non-economic purposes.” ...
Folksonomies: leisure automation
Folksonomies: leisure automation
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28 JAN 2021 by ideonexus

 Computing is Pop Culture without History

Binstock: You seem fastidious about always giving people credit for their work. Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field. Binstock: You once referred to computing as pop culture. Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...
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05 NOV 2019 by ideonexus

 The Authoritative Parenting Style

The most influential proposal about such styles has come from Diana Baumrind (1972), who has looked at combinations of four of the dimensions I've just described: (1) warmth or nurturance, (2) level of expectations, which she describes in terms of "maturity demands," (3) the clarity and consistency of rules, and (4) communication between parent and child. Baumrind saw three specific combinations of these characteristics: • The authoritarian parental style is high in control and maturity d...
Folksonomies: parenting
Folksonomies: parenting
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VS: The Authoritarian Type. The Permissive Type. The Neglecting Type.

20 OCT 2018 by ideonexus

 The Problem with American Politicians Being Lawyers

The job of the politician in America, whether at the local, state, or naA tional level, should be, in good part, to help educate and explain to people what world they are living in and what they need to do if they want to thrive within it. One problem we have today, though, is that so many American pobliticians don't seem to have a clue about the flat world. As venture capitalist John Doerr once remarked to me, "You talk to the leadership in China, andid they are all the engineers, and they g...
Folksonomies: politics science legalism
Folksonomies: politics science legalism
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27 JUL 2018 by ideonexus

 How Social Media Annexes Your Cognitive Landscape

In my 2016 book, Deep Work, I proposed a strictly binary approach to social media: you should perform an honest cost/benefit analysis on the social media platforms in your life, and quit all services that don’t provide substantially more benefits than costs with respect to things you truly value. The issue with this idea, as I discovered, is that many people could identify a small number of important benefits provided to them by particular social media platforms that couldn’t be easily r...
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27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
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20 MAR 2018 by ideonexus

 Firearms are Third Leading Cause of Death Among US Children

Firearm related deaths are the third leading cause of death overall among US children aged 1 to 17 years and the second leading cause of injury-related death. Previous studies examined selected outcomes or certain types of firearm injuries. [...] Nearly 1300 children die and 5790 are treated for gunshot wounds each year. Boys, older children, and minorities are disproportionately affected. Although unintentional firearm deaths among children declined from 2002 to 2014 and firearm homicides ...
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06 JAN 2018 by ideonexus

 American Exceptionalism Prevents Americans from Recognizi...

Americans enjoy lower qualities of life on every single indicator that you can possibly think of. Life expectancy in France and Spain is 83 years, but in America it’s only 78 years — that’s half a decade of life, folks. The same is true for things like maternal mortality, stress, work and leisure, press freedom, quality of democracy — every single thing you can think of that impacts how well, happily, meaningfully, and sanely you live is worse in America, by a very long way. T...
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06 JAN 2018 by ideonexus

 Of All Times in which to Live, You Would Choose Today

I don't think in terms of one year, but I can tell people what I genuinely believe, which is that if we take responsibility in being involved in our own fate if we participate, if we engage, if we speak out, if we work in our communities, if we volunteer, if we see the joy that comes from service to others, then all the problems that we face are solvable despite all the terrible news that you see, despite all the genuine cruelty, pain, and hardship people are experiencing all around the world...
Folksonomies: optimism
Folksonomies: optimism
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