27 JUL 2018 by ideonexus

 The Information Age has Increased Abstract Intelligence

Most dramatically, an increase in one kind of abstract intelligence is visible all over the world: mastery of digital technology. Cyberspace is the ultimate abstract realm, in which goals are achieved not by pushing matter around in space but by manipulating intangible symbols and patterns. When people were first confronted with digital interfaces in the 1970s, like videocassette recorders and ticket machines in new subway systems, they were baffled. It was a running joke of the 1980s that mo...
Folksonomies: intelligence iq
Folksonomies: intelligence iq
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25 FEB 2016 by ideonexus

 Sequencing and Confluence to Inspire Technological Innova...

...innovation often occurs through sequencing—building on prior innovation. Recall that suitcases didn't used to have wheels. Then someone created a suitcase with two wheels. Now many suitcases have four wheels. What helpful improvement on the suitcase might come next? I've pitched this question to students, who then produced amazing renditions of future suitcases, with elements like GPS tracking devices and built-in digital scales that check whether a suitcase is over a weight limit—or ...
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06 MAR 2015 by ideonexus

 Paradigm Shift: Everyone Will have a Timeline

In 10 years, every human connected to the Internet will have a timeline. It will contain everything we’ve done since we started recording, and it will be the primary tool with which we administer our lives. This will fundamentally change how we live, love, work, and play. And we’ll look back at the time before our feed started — before Year Zero — as a huge, unknowable black hole. This timeline — beginning for newborns at Year Zero — will be so intrinsic to life that it will quic...
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The ubiquitous tracking of so much data on everyone means we are entering a new age.

21 JUN 2014 by ideonexus

 There is a mass exodus into the virtual world

The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy. And so, there is a growing perception in the gaming community: Reality, compared to games, is broken. In fact, it is more than a perception. It’s a phenom...
Folksonomies: education gamification
Folksonomies: education gamification
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