04 NOV 2018 by ideonexus

A Computer Algorithm for Randomization

Back in the early days of computers, one of the more popular methods of generating a sequence of random numbers was to employ the following scheme: 1. Choose a starting number between 0 and 1. 2. Multiply the starting number by 4 ("stretch" it). Subtract 4 times the square of the starting number from the quantity obtained in step 2 ("fold" the interval back on itself in order to keep the final result in the same range). 3.Given a starting number between 0 and 1, we can use the proce-dureâ€...
Folksonomies: algorithms randomization
Folksonomies: algorithms randomization

From John Casti.

07 AUG 2017 by ideonexus

The Double Multiplicative Nature of Fraction or Ratio Equ...

Most real-world numbers arenâ€™t always so nice and neat, with wholenumber multiples. If, say, Plant A grew from 2 to 3 feet, and Plant B grew from 6 to 8 feet, then we would say that Plant A grew 1/2 of its original height, whereas Plant B only grew 1/3 of its original height. Such reasoning exemplifies multiplicative thinking and necessarily involves rational numbers. Consider a final example. If you ask a rising 6th grader to compare 13/15 and 14/ 16, chances are that the student will say...
24 DEC 2016 by ideonexus

Number Scrabble: Numerical Tic-Tac-Toe

In psychological research on problem-solving, sometimes the game of Tic-Tac-Toe is employed, which, though very simple to learn and play, still offers sufficient problems to the investigator in that it is not at all clear what heuristics are used by the subjects, except avoiding the winning move of the opponent. The same is apparently true for the isomorphic game of Number Scrabble, which is based on the fact that there exists a 3 X 3 magic square, of which rows, columns, and main diagonals a...
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02 SEP 2016 by ideonexus

Math Exercise: Multiple Approaches to Problem-Solving

For example, if the problem was to fi nd the answer to 8 Ă— 6, students may suggest three options: memorizing the multiplication table for 6, knowing that 8 Ă— 5 = 40 and adding another 8 to equal 48, or adding a column of six 8s. Allowing students to personally choose among approaches all confi rmed as correct and to support their choice will increase their comfort levels. Th is process also builds math logic, intuition, and reasoning skills that extend into other academic subjects and real-...
Folksonomies: education games math exercises
Folksonomies: education games math exercises
1  notes

02 SEP 2016 by ideonexus

Teaching Temperature

Outside Temperatures. Place a thermometer outside a window so students can make daily calculations and keep a chart reporting the actual temperature and the temperature change from the previous day. Students will see that the change can be a negative number without the temperature falling below 0â€”an often-confusing concept that is clarified by these observations. An achievable-challenge extension could include barometers, and students who need more advanced work can learn how negativeâ€”or...
1  notes

02 SEP 2016 by ideonexus

Math Games

Buzz. An example of a low-stress, win-win game is Prime Number Buzz. Students stand in a circle or at their desks and go around the room in order, saying either the next sequential number if it is a composite or â€śbuzzâ€ť if it is a prime. If they are incorrect, they sit down, but they keep listening and when they catch another studentâ€™s error, they stand up and rejoin the game. (The same game format works for Multiples Buzz, using multiples of, for example, 3, 4, and so on.) Telephone. T...
Folksonomies: education games math
Folksonomies: education games math
1  notes