10 MAR 2017 by ideonexus
Gamification Set Collection
I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...Folksonomies: education gamification
Folksonomies: education gamification
19 APR 2011 by ideonexus
Science Tames Nature by Understanding
Man masters nature not by force but by understanding. rhis is why science has succeeded where magic failed: because it has looked for no spell to cast over nature. The alchemist and the magician in the Middle Ages thought, and the addict of comic strips is still encouraged to think, that nature must be mastered by a device which outrages her laws. But in four hundred years since the Scientific Revolu tion we have learned that we gain our ends only with the laws of nature; we control her only ...Contrasted with comics, fiction, and religion, where nature is subdued by force and magic.