10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
05 JAN 2012 by ideonexus

 Santa Claus Can't Live at the North Pole

Here's a riddle for the kids. A man leaves his house for a walk. He walks a mile due south, a mile due east, and a mile due north, and finds he is back where he started. What is the man's name? Yes, Virginia, his name is Santa Claus. And his house is at the North Pole. But don't go looking for him there, Virginia. Here's the cold fact: Santa Claus doesn't live at the North Pole. I knew from a young age that there was something fishy about Santa's address. At the age of five or six I discov...
Folksonomies: superstition
Folksonomies: superstition
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The ice is drifting an so is the pole.