What this small group of tinkerers found is that games focus, inspire, and reassure young people i; in ways that school often can't. Then as now, they believed, if you are a young person, games give you a chance to learn at your own pace, take risks, and cultivate deeper understanding. While teachers, parents, and…
It seems to me that every phenomenon, every fact, itself is the really interesting object. Whoever explains it, or connects it with other events, usually only amuses himself or makes sport of us, as, for instance, the naturalist or historian. But a single action or event is interesting, not because it is explainable…
Seibel: What do you think is the most important skill for a programmer to have? Fitzpatrick: Thinking like a scientist; changing one thing at a time. Patience and trying to understand the root cause of things. Especially when you're debugging something or designing something that's not quite working. I've seen young…