This is how the world appears to game design: There are dependent and independent variables. Designers, through trial and error, will work out which are which. They will choose cultural, business and technical options that maximize long term advantages. If it doesn’t work out, they will do it over. Time is essentially…
Every bubble pops eventually. When this one goes, what will be left behind? Well, there will be little models – Hugging Face, Llama, etc – that run on commodity hardware. The people who are learning to “prompt engineer†these “toy models†have gotten far more out of them than even their makers imagined…
Before you continue, pause and consider: How would you prove you're not a language model generating predictive text? What special human tricks can you do that a language model can't? 1. Triangulate objective reality [...] This leaves us with some low-hanging fruit for humanness. We can tell richly detailed stories…