De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in…
Learning is very difficult to define. It is the matter of our minds, and includes thinking, becoming aware, imagining, seeing, hearing, hoping, remembering, abstracting, planning, and problem solving (Malone, 1991). Learning is deep in our species, emerging from our desire to take in new information by actively…
ACTING Players who enjoy acting like getting into character and speaking in their characters' voices. Roleplayers at heart, they enjoy social interactions with NPCs, monsters, and their fellow party members. Engage players who like acting by ... giving them opportunities to develop their characters' personalities and…
It is hardly surprising that many participants find social interactions on Friendster formulaic. The social structure is defined by a narrow set of rules that do little to map the complexities and nuances of relationships in other contexts. Formula-driven social worlds require everyone to engage with each other…
There are some who argue that individuality suffers under universal surveillance. When everything about you is known, and you have little or no control over how your identity is presented to others, you become just another person in a mass of similar persons. With no way to define yourself, individuality is eroded. We…
Birth—before the advent of modern medicine—often resulted in the mother’s death. Though no one knows the true figure, estimates run as high as 1 in 8. Tribes with females who could quickly relate to and trust nearby females were more likely to survive. Older females, with the wisdom of their prior birthing…