“Adaptability” is a loaded term. First, let’s look at its opposite: Planning. Some players are highly concerned with knowing exactly how the game “system” works. They have deep knowledge of the game rules, the consequences of the rules, and the optimal situations they want to create. They have a plan. They will know…
One consequence of the board-gaming boom has been to help designers come up with a set of principles and rules-of-thumb that add up, more or less, to a theory of fun. One way to get a sense of it is to look at a well-known game that violates many of this theory’s tenets. Monopoly is, by most calculations, the…
Take those born with genes that make them a bit taller and quicker than average. When they start school, they are likely to be a bit better at basketball. The advantage may be modest but then reciprocal causation between the talent advantage and environment kicks in. Because you are better at basketball, you are…