One consequence of the board-gaming boom has been to help designers come up with a set of principles and rules-of-thumb that add up, more or less, to a theory of fun. One way to get a sense of it is to look at a well-known game that violates many of this theory’s tenets. Monopoly is, by most calculations, the…
The designers of our species set out to produce a being that might be capable of an order of mentality higher than their own. The only possibility of doing so lay in planning a great increase in brain organisation. But they knew that the brain of an individual human being could not safely be allowed to exceed a…
It is both a sad and a happy fact of engineering history that disasters have been powerful instruments of change. Designers learn from failure. Industrial society did not invent grand works of engineering, and it was not the first to know design failure. What it did do was develop powerful techniques for learning from…
Construction of a drawing with Sketchpad is itself a model of the design process. The locations of the points and lines of the drawing model the variables of a design, and the geometric constraints applied to the points and lines of the drawing model the design constraints which limit the values of design variables…